11-01-2019, 05:34 PM | #171 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Re: Car Wars Sixth Edition
I've started using dice towers whenever possible. Having the 3d printer makes producing themed ones for different games an option. (So, yeah, I'll have to think about what a Car Wars dice tower should look like.)
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
11-01-2019, 05:36 PM | #172 |
Join Date: Sep 2004
Location: Oakland, CA, USA
|
Re: Car Wars Sixth Edition
Upshots from watching the recent "Prototype Play" on SJG's Twitch feed. Take with a grain of salt due to "prototype" status.
|
11-01-2019, 08:50 PM | #173 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
|
Re: Car Wars Sixth Edition
Other way around, unless things have changed in the last couple of days.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
11-01-2019, 09:17 PM | #174 |
Join Date: Mar 2008
Location: Austin, TX
|
Re: Car Wars Sixth Edition
I also thought of a dice tower. I was thinking of one in the form of a truck trailer standing on end. One in the form of a car carrier trailer standing on end could be cool (all those ramps with the braces on the sides keeping the dice in). Either way, maybe the tower could dump into a truck bed (maybe a pickup truck).
__________________
Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
11-01-2019, 10:28 PM | #175 |
Join Date: May 2012
Location: North Texas
|
Re: Car Wars Sixth Edition
I would make it look like a TV tower for getting the action on camera. Terrain and dice tower in one.
|
11-02-2019, 02:50 AM | #176 |
I do stuff and things.
Join Date: Aug 2004
|
Re: Car Wars Sixth Edition
Stay out of my notes file, please.
__________________
Battlegrip.com, my blog about toys. |
11-02-2019, 07:12 PM | #177 |
Join Date: May 2012
|
Re: Car Wars Sixth Edition
Ahh, memories. My brother was notorious for rolling his dice by launching them straight up in the air. They would then plummet down to the board and knock everything over.
|
11-03-2019, 06:57 AM | #178 |
I do stuff and things.
Join Date: Aug 2004
|
Re: Car Wars Sixth Edition
Bases have posts. Cars have sockets.
__________________
Battlegrip.com, my blog about toys. |
11-04-2019, 03:18 AM | #179 |
I do stuff and things.
Join Date: Aug 2004
|
Re: Car Wars Sixth Edition
* Autoduel Weekly: Rulebook Progress - http://www.sjgames.com/ill/archive/N...ebook_Progress
__________________
Battlegrip.com, my blog about toys. |
11-04-2019, 09:11 AM | #180 | |
Join Date: Aug 2011
Location: Snohomish, WA
|
Re: Car Wars Sixth Edition
Quote:
- The card deck is the mechanism for resolving internal hits that got past the various car sides. Until you're doing internal damage, they don't get used. - Collisions have some cases that can get more complicated, but the bases make the most common (one car runs into another) pretty simple. The most complicated one I recall running into was three cars plus a wall.
__________________
Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
|
|
|