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Old 11-06-2019, 02:36 PM   #191
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Default Re: Car Wars Sixth Edition

Quote:
Originally Posted by TheAmishStig View Post
- In Car Wars 6th, if you end up out of control you are the sitting duck.
...and you'll likely end in a quack-up.

B)

Serious side: Having experimented with the "how many tokens can I generate, and burn, in one turn" design: There is serious potential in the "honey badger on heroin" build.
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Old 11-07-2019, 03:14 AM   #192
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Default Re: Car Wars Sixth Edition

* Car Wars Fans, Uncle Al Has A Deal For You! - http://www.sjgames.com/ill/archive/N...A_Deal_For_You
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Old 11-07-2019, 09:17 AM   #193
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Default Re: Car Wars Sixth Edition

Phil, not sure if it is on the to do list, but you might consider updating the Our Games section of the website in regards to Car Wars. I suspect more people are going to be looking for information on it in the very near future.
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Old 11-07-2019, 10:10 AM   #194
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Default Re: Car Wars Sixth Edition

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Originally Posted by Magesmiley View Post
Phil, not sure if it is on the to do list, but you might consider updating the Our Games section of the website in regards to Car Wars. I suspect more people are going to be looking for information on it in the very near future.
And post something new to BattleGrip.com while you're at it :)
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Old 11-07-2019, 02:15 PM   #195
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Default Re: Car Wars Sixth Edition

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* Car Wars Fans, Uncle Al Has A Deal For You! - http://www.sjgames.com/ill/archive/N...A_Deal_For_You
I was very happy to see his smiling face again...
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Old 11-07-2019, 02:46 PM   #196
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Default Re: Car Wars Sixth Edition

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Originally Posted by Frumious View Post
I was very happy to see his smiling face again...
Who can turn down Uncle Al and his next-level Marketing Schtick?

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Old 11-08-2019, 02:48 AM   #197
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Default Re: Car Wars Sixth Edition

* Autoduel Weekly: Black Friday Kickstarter Launch! - http://www.sjgames.com/ill/archive/N...starter_Launch
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Old 11-08-2019, 06:02 AM   #198
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Default Re: Car Wars Sixth Edition

@ Phil Reed - I haven't seen anything about dropped weapons. The car readout/dashboards don't have an under armour? Are mines still a thing? Do they only damage tires? Are dropped weapons an expansion? Any Oil or Spikes?

If you can't say or give any details about dropped weapons , BUT you have it covered, can you just reply - "We have it covered."

Aside - I have been really impressed with what i have been able to see and read about the new version of Car Wars. A lot of things from the old game have been streamlined or re-imagined for the new game. looks great.
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Old 11-08-2019, 06:47 AM   #199
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Default Re: Car Wars Sixth Edition

Hi guys I've been out of the loop for months (serious hospital admission) , so only just getting back up to speed with 6th Edition .

Have there been any recent photos of game layouts & playtesting posted ? Had a quick flick through & none of links I've seen are for game setup etc .

A number of UK players have mentioned that they cannot get involved with the Kickstarter due to some sort of technical reason ? They get so far & then get 'there was a problem' message appears . Not apparently a short term thing as Swordboy has had it happen over a number of months & eventually gave up .
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Old 11-08-2019, 08:16 AM   #200
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Default Re: Car Wars Sixth Edition

Quote:
Originally Posted by steam_bucky View Post
@ Phil Reed - I haven't seen anything about dropped weapons. The car readout/dashboards don't have an under armour? Are mines still a thing? Do they only damage tires? Are dropped weapons an expansion? Any Oil or Spikes?
Dropped weapons are _not_ in the core game. There's a dropped weapons expansion pack that provides the rules for those weapons. We've streamlined the core game as much as possible.

We'll be sharing more details on the game over the next few months; the Kickstarter campaign is scheduled to close on January 6.
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