Steve Jackson Games Forums shifting while engaged to multiple enemies
 User Name Remember Me? Password
 Register FAQ Calendar Mark Forums Read

 Thread Tools Display Modes
 11-18-2019, 10:58 AM #21 larsdangly   Join Date: Dec 2017 Re: shifting while engaged to multiple enemies Here's a question on this topic that I'm not sure I know the answer to. In fact, I can't think of a passage in the rules that directly addresses it. Consider a 3 hex figure who is engaged by two 1 hex figures. Thus, the larger figure is considered 'engaged' and is subject to all of the relevant restrictions on movement (though he/she/it can still 'push back' at the end of the movement phase). I think the rules imply that the 3 hex figure cannot use a a shift to simultaneously disengage from both figures, but can it use a shift to disengage from one while remaining engaged with the other? The conservative reading of the rules would say 'no', but I feel like an exception might be made because the 3 hex figure is not engaged by any one of the two individuals, only by the combination of the two. And the end result would be more realistic feeling.
 11-18-2019, 11:30 AM #22 hcobb     Join Date: Aug 2004 Location: Pacheco, California Re: shifting while engaged to multiple enemies ITL 103: "However, the shift may carry it onto one or more one-hex figures and/or away from one-hex figures with which it was engaged." Note that it may move away from both figures as per the plural above. I.e. the warhorse shifts away from both of the two men at arms on foot and then the rider declares standing charge attack response with his lance when these step up to him the next turn. __________________ -HJC
 11-18-2019, 11:37 AM #23 larsdangly   Join Date: Dec 2017 Re: shifting while engaged to multiple enemies Nice! I am not crazy about the interpretation that the shift can move you away from all engaging figures, as that would amount to saying you were never engaged in the first place. But perhaps the intent is that you are only sort of engaged - unable to initiate a multi-hex move, but able to freely shift 1 hex, however you want?
 11-18-2019, 11:44 AM #24 hcobb     Join Date: Aug 2004 Location: Pacheco, California Re: shifting while engaged to multiple enemies Note that the shift-disengage requires control of initiative to force the other side to move first (while they are engaged). If done as a move-first then the other side would just run behind you and use the +4 DX adjustment for the rear hex to strike first. __________________ -HJC
11-18-2019, 12:41 PM   #25
Skarg

Join Date: May 2015
Re: shifting while engaged to multiple enemies

Quote:
 Originally Posted by larsdangly Nice! I am not crazy about the interpretation that the shift can move you away from all engaging figures, as that would amount to saying you were never engaged in the first place. But perhaps the intent is that you are only sort of engaged - unable to initiate a multi-hex move, but able to freely shift 1 hex, however you want?
Yes, it means you can move one hex away, but not continue moving. It's very different from not being engaged at all, both because of that, and because of what hcobb just wrote above.

 11-18-2019, 12:48 PM #26 hcobb     Join Date: Aug 2004 Location: Pacheco, California Re: shifting while engaged to multiple enemies If on the next turn the knight is forced to move first then he should back up 18 hexes to setup for the next charge. ST 36 MA 24 Warhorse (ITL 88) is at less than 6x ST while carrying 150 pound knight with 50 pounds or so of gear, which is -6 MA (ITL 130). And so can take a full move of 18 hexes backwards. __________________ -HJC

 Thread Tools Display Modes Linear Mode

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Fnords are Off [IMG] code is Off HTML code is Off Forum Rules
 Forum Jump User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home Illuminati Headquarters     SJ Games Discussion     Daily Illuminator     Forum Feedback and Help Warehouse 23     Warehouse 23 General Discussion     Warehouse 23 Digital     Pyramid Munchkin     Munchkin 101     Munchkin     Munchkin Collectible Card Game     Other Munchkin Games Roleplaying     Dungeon Fantasy Roleplaying Game         DFRPG Resources     GURPS         GURPS Resources         GURPS Character Assistant     Transhuman Space     Traveller     The Fantasy Trip         The Fantasy Trip: House Rules     In Nomine     Roleplaying in General     Play By Post Board and Card Games     Car Wars         Car Wars Old Editions     Ogre and G.E.V.         Ogre Video Game         Ogre Scenarios     Board and Dice Games     Card Games     Miniatures The Gnomes of Zurich     The Industry     Conventions     Trading Post     Gamer Finder

All times are GMT -6. The time now is 10:08 PM.

 Contact Us - Steve Jackson Games - Privacy Statement - Top