11-20-2016, 12:27 PM | #751 | |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Quote:
If you can pull it off, intimidation is key. |
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11-20-2016, 12:38 PM | #752 |
Join Date: Dec 2007
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
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11-20-2016, 02:07 PM | #753 |
Join Date: Sep 2007
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
You could always substitute "Thunderbolt and lightning - very very frightening!".
But then, you'd have to have three party members coincidentally named Galileo, Figaro, and Magnifico to chime in on the chorus, and what are the odds of that happening? |
11-20-2016, 03:43 PM | #754 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Now? I'd say pretty darn good.
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
11-21-2016, 06:04 AM | #755 | |
Join Date: May 2009
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
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11-21-2016, 07:14 PM | #756 |
Join Date: Apr 2005
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
506 Not allowed to refer to the Therazdun worshiping Orc Chieftain as a "one eye, one warg, violent purple people leader".
507 Not allowed to use another PC as a weapon to destroy the Therazdun artefact. 508 Not even if he is an appropriate magic weapon for the task. 509 Not allowed to keep the Orc army. 509a Even if I did kill their chieftain in (mostly) single combat. 509b Also not allowed to claim the Halfling paladin captive as my share of party treasure. 509c The cleric and I are henceforth to cease making jokes about the paladin's mount, Roger the Dog. Last edited by L.J.Steele; 11-25-2016 at 04:47 PM. |
12-16-2016, 05:22 PM | #757 |
Join Date: Dec 2012
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
510. Just because the setting is basically watchdogs doesn't mean the police are helpless against persuing people on boats.
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12-16-2016, 05:28 PM | #758 |
Join Date: Dec 2016
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
511. I may not let the psychic ex-MI6 agent and the cybernetically enhanced hacker both have paranoia as disadvantages.
511a. If I do, I must not let the session end with the psychic spy holding the hacker in a chair in her own home at bomb point. 511b. If it gets that far, must not suggest that the spy is psychically disguised and that he should go outside, "fight himself," change his form and "save" the hacker in the next session. It probably only works once. Last edited by calmquist; 12-16-2016 at 05:28 PM. Reason: ninja'd |
12-17-2016, 03:51 AM | #759 |
Join Date: Sep 2008
Location: near London, UK
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Not seeing the problem here.
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12-17-2016, 07:22 AM | #760 |
Join Date: Dec 2016
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
It worked great. The spy's player and I had the hacker's player convinced that we could read each other's minds for the entire campaign. The hacker's player was a little frustrated that she couldn't justify her character getting revenge.
The problem is that I would not likely get away with it again. I would need some other scheme. |
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