03-12-2006, 11:23 PM | #51 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: The unofficial new units thread
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-HJC |
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03-13-2006, 08:00 PM | #52 | |
Join Date: Sep 2004
Location: The North American Combine
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Re: The unofficial new units thread
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03-15-2006, 05:48 PM | #53 |
Join Date: Sep 2004
Location: The North American Combine
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Re: The unofficial new units thread
Sleeper Rounds: Basically a “Sleeper Round” is a specially modified artillery round fired from a Howitzer unit (Howitzer, Mobile Howitzer, Light Howitzer, LAD) that embeds itself into the ground of the targeted hex. The player who owns the round announces he’s firing the round and secretly records the location of the targeted hex. He can then can detonate it at a time of his choosing. Any unit in the hex is hit with a spiller over attack. What do you think?
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03-16-2006, 06:34 PM | #54 |
Join Date: Feb 2005
Location: North American Combine (of course)
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Re: The unofficial new units thread
As a weapon, it makes sense. Sort of like a self-deploying mine. There is added book-keeping, tho' sp it wouldn't do for beginners or casual gaming. I like the concept tho'.
Have you play tested this? I would think this option would have to increase the cost of the howitzer. |
03-16-2006, 08:35 PM | #55 | |
Join Date: Sep 2004
Location: The North American Combine
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Re: The unofficial new units thread
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I'd also like to hear what you guys think of some of the other little goodies I've posted, especially the Laser AP guns. I'm also thinking of adding a requirement that drone units must remain within a certain distance of a control unit, or they will loose a lot of their capabilities. Last edited by DSumner; 12-01-2007 at 12:58 PM. |
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03-20-2006, 10:10 PM | #56 |
Join Date: Jan 2005
Location: not quite Paradise
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Re: The unofficial new units thread
Hey Dominique,
There's LOTs of variant units in this thread, some of which I think are pretty cool. But will I have time to try them? Maybe... maybe not. Maybe later. Time is always tight. Interesting ideas though. As was mentioned earlier if Ogre was viable game, SJG would be doing all the testing and tinkering. Since it is pretty well dead, only a few fans will think about it, fewer still will actually try them. oh well (sigh).
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Tristan |
03-20-2006, 10:26 PM | #57 |
Join Date: Sep 2004
Location: The North American Combine
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Re: The unofficial new units thread
Just out of curiousity, which ones do you happen to like, and which ones do you think would unbalance the game?
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03-22-2006, 09:30 PM | #58 | |
Join Date: Jan 2005
Location: not quite Paradise
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Re: The unofficial new units thread
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I like some of the armor unit variants. I usually don't like anything that requires record keeping. Mines, etc. If you are playing via cyberboard, you can't stop your opponent in the middle of their turn and say aha! You hit a mine. You get their whole turn in a file from start to finish.
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Tristan |
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03-22-2006, 09:37 PM | #59 | |
Join Date: Jan 2005
Location: not quite Paradise
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Re: The unofficial new units thread
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Tristan |
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03-25-2006, 03:52 PM | #60 |
Join Date: Sep 2004
Location: The North American Combine
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Re: The unofficial new units thread
Got bored today, and figured I'd post this one.
Hunter/Killer Drones: H/K Drones were originally developed by the Nihon Empire for use in one of their many counter insurgency campaigns against Chinese insurgents. They have an attack strength of 2 (only vs. infantry), a range 1 (2”), a defense 1, a movement 3 (6”), move as Infantry, and are worth 2 Victory Points when destroyed. I'm also working on an infantry and drone heavy scenario, where you get to use some of these, called Guerrillas in the Midst. I'm hoping to have it posted here for playtesting by next weekend. Last edited by DSumner; 09-10-2023 at 05:06 PM. |
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