07-01-2012, 08:23 AM | #11 | |
Join Date: Apr 2005
Location: France
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Re: Bestiary 4e
Quote:
I made a french translation of the character sheet and didn't know if I was allowed to publish it in a french GURPS forum. So I asked it to Steve Jackson. He answered me very quickly... Thus, the best way to know is to ask him. All what you risk is, at worse, an anwer like: "Sorry, but someone is already working on it." On the other side, you also risk to be published by Steve Jacskon Games... Oh, I forgot to tell, send a copy of your work with your message. Or just a sample... So, he will ba able to glance at it. |
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07-02-2012, 07:13 AM | #12 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Bestiary 4e
They're not going for a single book by a single author, AFAIK. My guess is a PDF series - I don't think an entire bestiary will sell well. People will complain that there's too little of the stuff I like and too much of other crap.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
07-02-2012, 07:53 AM | #13 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Bestiary 4e
I used to want a bestiary. I wanted something to gauge against. I wanted real world animals, to see what each stat meant (how strong is string as a polar bear?). I also wanted to have full point builds so when the character took the animal as an ally, I had the point value right. Finally, I wanted a mix of cookie cutter and original monsters for my dungeon delving games.
DFM1 solved the later part, DF5 solved the allies part and I'm starting to not need the rest. I will buy them though, sight unseen. Mind you, I understand the issues with providing full builds with full point costs. DF5 could do it, so maybe we will get DFn: Moar Allies. Part of the issue is that GURPS is so vast, so adaptable, so modular, that what works me won't work for most people. |
07-02-2012, 02:34 PM | #14 | |
Join Date: Aug 2006
Location: L.I., NY
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Re: Bestiary 4e
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I don't really need monsters, I can make up imaginary things on my own, or stat up fictional creatures. There's no concern then whether I'm getting it exactly right, because they don't really exist. I find coming up with templates of real animals on the fly for a shapeshifting character much more intimidating. |
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07-02-2012, 03:17 PM | #15 |
Join Date: Aug 2008
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Re: Bestiary 4e
I think I'd be most interested in a book of realistc stats (with or without points) for real animals. Like Kuroshima mentioned, it's nice to know what "strong as an ox" really means. I'd find the most utility, though, in what sensory advantages and general disadvantages animals have. Do bees qualify for Ultravision? How many levels of Acute Hearing should a sheep really have? Wolves and bloodhounds get Discriminatory Smell, but would a dingo? I'm not a zoologist, so these sorts of things would be of great use. Even if I don't use the animals directly in a game (I usually include a lot of animals as scenery and the occassional encounter in a fantasy game, but eh...not always), they would be excellent benchmarks for creating my own monsters and racial lenses.
If the books won't be in one volume (sounds like that's not going to happen), I'd really like volumes like Mammals, Reptiles & Amphibions, Birds, and Arthropods. Perhaps fish should probably get some love, but personally, I don't do enough aquatic stuff to want that one.
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07-02-2012, 03:45 PM | #16 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Bestiary 4e
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07-02-2012, 03:50 PM | #17 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Bestiary 4e
Yeah, I think that would be the best way to solve it. Mostly real animals plus one or two fantastical beasties for each biome.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
07-02-2012, 03:55 PM | #18 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Bestiary 4e
I think one or two per biome would be too few. Either go entirely realistic, or go about half and half.
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07-02-2012, 04:00 PM | #19 |
Join Date: Aug 2008
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Re: Bestiary 4e
Biome is a really good idea. I hadn't thought of it like that. I'd still prefer books that contain either real or fictional creatures, though. But that's mostly because of my personal needs; I'm sure lots of people would like a healthy dose of fictional monsters.
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Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
07-02-2012, 04:05 PM | #20 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Bestiary 4e
Quote:
iMNSHO, it's best off going all realistic, with a couple of dinosaurs and mythical creatures to sate; about a dozen of all these. (Not divided by biome. Much too arbitrary and hard to find.) The dinosaurs get their own supplement, as do the cryptids. For the last section of the animals, the purely hypothetical ones (big spiders, big Venus flytraps), these need to be made to fit the specific genre used, thus don't get a supplement unto themselves. A huge spider might have different needs in a sci-fi game versus a fantasy game versus a horror game; one-size does not fit all for them. |
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