07-15-2018, 09:33 AM | #11 |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: GURPS Hot Spots: Renaissance Venice
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07-16-2018, 06:00 AM | #12 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Hot Spots: Renaissance Venice
This PDF is now in my grubby little paws.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
07-16-2018, 06:44 AM | #13 |
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: GURPS Hot Spots: Renaissance Venice
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07-16-2018, 04:17 PM | #14 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Hot Spots: Renaissance Venice
My review is up here.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
07-17-2018, 02:10 AM | #15 | |
Join Date: Mar 2013
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Re: GURPS Hot Spots: Renaissance Venice
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07-17-2018, 09:49 AM | #16 | |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: GURPS Hot Spots: Renaissance Venice
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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07-17-2018, 10:33 AM | #17 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Hot Spots: Renaissance Venice
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Sounds like what you could use to get the most out of these type of books is an Urban Adventures supplement though, is that right? Social Engineering has some ideas, Caverntown and indeed this book provide more specific things but I could see a use for a general purpose book.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-18-2018, 04:06 AM | #18 | ||
Join Date: Mar 2013
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Re: GURPS Hot Spots: Renaissance Venice
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07-18-2018, 08:33 AM | #19 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Hot Spots: Renaissance Venice
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It's certainly very different from e.g. a dungeon crawl. But you (including the GM) don't have to be master plotters, any more than the GM and players in a dungeon crawl actually need to be tactical masters (IME players often can't tactics their way out of a paper bag, or can but choose not to in favor or Leeeeeroy Jenkins type assaults). My tactical skills are dubious at best, but I've been puttering along as a DF GM for a while. It's much more important to have players who want to scheme. A DF game doesn't work if your players would rather hang out in town and have in-depth conversations with NPCs rather than go kill monsters, and a political intrigue game doesn't work if your players would rather be breaking into houses and stealing baubles, or fighting rival houses in the streets with swords.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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07-18-2018, 11:08 AM | #20 |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Hot Spots: Renaissance Venice
Not to mention there are traits such as Foresight (Pyramid: Action I), Gizmo, and Serendipity, as well as a multitude of Impulse Buys, which help a player with an idea to pass off his half-baked scheme as a Xanatos Gambit, even if he is pulling an Indy Ploy or Speed Chess at the table.
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