07-14-2018, 07:46 AM | #11 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Biotech
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07-14-2018, 09:59 AM | #12 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Biotech
May and not must. Though there's certainly lots of wiggle room between the two. Not recommended and risky are also possibilities depending on what specific species modding is done.
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07-14-2018, 10:07 AM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Biotech and human reproduction
Quote:
Paleontologically, of course, it's not often possible to ascertain this, so paleontologists have a concept of "morphospecies."
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07-14-2018, 10:14 AM | #14 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Biotech
Biology is often annoying complex with lots of "it depends" as answers.
I vaguely remember one species of fly where members of two groups will never mate with each other even in lab due to a single gene difference. It causes a slight change in wing beat frequency altering mating signals. Then again, in context, species modification is vaguer than the authors probably intended. I always saw it as pushing crossbreeding from safe into the spectrum between dangerous and impossible.
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07-14-2018, 01:20 PM | #15 |
Banned
Join Date: May 2017
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Re: Biotech
Lets assume that they can not. Thank you.
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07-15-2018, 06:22 AM | #16 |
Join Date: Jun 2006
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Re: Biotech
If you are the GM, then sure, you can assume that for your game. I don't think the intent of the term species modification in Biotech is to state or imply it creates a new species, but it's certainly possible. It's just as possible modifications that aren't listed under than header can too if the GM says so.
And of course being a member of a different species doesn't actually guarantee you can't crossbreed without technological intervention. Or vice versa - two same sex members of the same species generally can't after all.
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