01-16-2017, 02:18 PM | #31 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Traps
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You can talk about buying chemical adhesives or other substances not directly lethal, and using them in making a trap, and maybe Chemistry would let you concoct your own. But I don't think that means that Chemistry substitutes for Traps. After all, a trap might very well have parts made of wood or metal, but neither Carpentry nor Machinist is a substitute for Traps skill. Ultimately, I think, the point of Traps skill is not what specific materials or components you use to make the traps, but the specific intent of detecting, restraining, injuring, or killing, and the ability to look at a variety of components and materials as means to that end.
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Bill Stoddard I don't think we're in Oz any more. |
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01-16-2017, 02:47 PM | #32 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Skill of the week: Traps
I drew a picture of my original character making a Per-Based Traps roll to spot a trap and attempting his IQ-based roll to figure out how to safely disarm it. He's Taking Extra Time because his base skill is 12 and he doesn't have any monsters to worry about at the moment.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
01-16-2017, 02:58 PM | #33 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Skill of the week: Traps
I think traps is ultimately about detection technology. Its about using technology to determine when someone you don't want is in a location and then triggering something in response. In some respects its also about aligning the response with the intruder: lining up the crossbow with the door frame and so forth.
If you want to do something special, bringing in other skills is totally appropriate. Examples include explosives, chemistry, and armory (you either buy your swinging blades, or you make them with the appropriate skill).
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-17-2017, 06:41 AM | #34 | |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: [Basic] Skill of the week: Traps
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01-17-2017, 02:59 PM | #35 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Skill of the week: Traps
It's a golden idol, not a piece of cheese. Evil wizard was specifically setting traps for adventurer mice.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
Tags |
basic, skill of the week, traps |
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