08-02-2015, 08:32 AM | #21 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Fortune-Telling
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08-02-2015, 08:46 AM | #22 | ||
Join Date: Jun 2006
Location: On the road again...
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Re: [Basic] Skill of the week: Fortune-Telling
Quote:
Quote:
For TL4 through 6, the bulk of the astrology type fortune-tellers still learned Astronomy (Observational), but the focus shifted more to the more general Fortune-Teller we see today.
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08-02-2015, 09:47 PM | #23 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Basic] Skill of the week: Fortune-Telling
Modern scientific astronomers revile astrology, but that doesn't change what the technical side of astrology consists of, which is what is relevant to defining a GURPS skill.
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08-03-2015, 12:57 AM | #24 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Fortune-Telling
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08-03-2015, 02:54 AM | #25 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: [Basic] Skill of the week: Fortune-Telling
A statted example:
http://forums.sjgames.com/showthread.php?t=76348 |
08-03-2015, 06:59 AM | #26 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Skill of the week: Fortune-Telling
Quote:
Yeah, the additional trappings would be performance.
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08-03-2015, 09:58 AM | #27 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [Basic] Skill of the week: Fortune-Telling
Quote:
He even used it to help teach about pregression of the stars, what the Age of Aquariuses really means, and that there are currently 13 consulations in the zodiac. Aries (The Ram) 18 April to 13 May Taurus (The Bull) 13 May to 21 June Gemini (The Twins) 21 June to 20 July Cancer (The Crab) 20 July to 10 August Leo (The Lion) 10 August to 16 September Virgo (The Virgin) 16 September to 30 October Libra (The Scales) 30 October to 23 November Scorpio (The Scorpion) 23 to 29 November Ophiuchus (The Serpent Bearer) 29 November to 18 December Sagittarius (The Archer / Centaur) 18 December to 20 January Capricorn (The Sea-goat) 20 January to 16 February Aquarius (The Water Bearer) 16 February to 11 March Pisces (The Fish) 11 March to 18 April Last edited by roguebfl; 08-03-2015 at 10:19 AM. |
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08-03-2015, 10:33 AM | #28 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Basic] Skill of the week: Fortune-Telling
Quote:
A part of the knowledge included in Astronomy would allow you to plot a course of travel by the stars, which might be compared to a posited subspecialization of Navigation (e.g. Navigation (Plotting)). I would assume that the full skill of Navigation would include matters such as correcting for conditions and reading technical maps that go beyond plotting. The technical part of astrology might be equivalent to Astronomy (Sideareal Calculations), but won't touch on a vastly broader amount of knowledge comprising the field of Astronomy. |
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08-03-2015, 11:18 AM | #29 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: [Basic] Skill of the week: Fortune-Telling
Quote:
I think of my priorities as being conceptual, well rounded, and representation of small details. I don't see real people's totality as being about practicality and effectiveness. I don't see people in real life as being tailored for efficiency. Basically, I don't see real people as niches or archetypes, and barring a goofy one-shot no one is really invested that much in, I don't want to see characters that have prioritized practicality and effectiveness over a sense of embodying the messy inefficiency of reality at my table. I spent points on my THS single dad ex-cop PC to make him Mars adapted even though I never expected that to ever come up in play as a practical, effective thing. And we never did go to Mars. So he never "used" it. But it was an important part of his character conceptualization. It represented a time when this very conservative, risk-averse character was a lot less risk-averse. It was a part of him who didn't want to let go of the possibility of being that guy again. It was also a reminder of the death of his wife. It effected his characterization and...it was really important for the character. Just as important as his PS: Parenting skill. I design my characters and encourage my players to design characters around a concept and then fully realize the concept based on characterization rather than practical or effective. The result of this is that not only do I design characters who would have skills others might never take, but my players end up doing the same. When I made a character who was a fortune teller...of course I took that skill. It is part of the concept! She used it to get reads on people all the time. She used it to get access to powerful people who believed in Tarot. She used it to solve some tarot based puzzles. She used it to spot imposters. It was great! But most importantly it represented part of who that character was as a person. There are different styles of play. My style of play/GMing is skill heavy and encourages the use of a lot of what other people might consider "useless" skills. It isn't for everyone, but my mix of method actor/simulationism results in Fortune Telling being a valid skill choice and me never having to worry about niche protection. |
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08-05-2015, 06:46 AM | #30 | |
Join Date: Jun 2006
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Re: [Basic] Skill of the week: Fortune-Telling
Quote:
If you are going to use the constellation names to organize data, or to generate names for new things nobody could see when the pictures were drawn, you can't have that, you need the entire sky to be in some constellation or other, so you can't use those picture boundaries.
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Tags |
basic, fortune-telling, skill of the week |
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