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Old 03-22-2019, 08:01 PM   #11
David Johnston2
 
Join Date: Dec 2007
Default Re: Fast Regeneration as Gadget

Quote:
Originally Posted by ericthered View Post
As a GM, I'd not even allow that. perhaps a -10%, but blood agent is generally meant for offensive abilities aimed at others, not yourself.

Your gadget build is both illegal and ambiguous. SM only applies if it has the "Breakable" limitation, s.
That bit's incorrect. If you were making Captain America's shield it would be unbreakable, but stealable and therefore entitled to the cost break.

However it isn't likely that a "syringe" would be unbreakable.
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Old 03-22-2019, 08:04 PM   #12
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Fast Regeneration as Gadget

As something to keep in mind, Regeneration (Fast) with Limited Use will recover 1 HP per use (as each use has a duration of 1 minute).
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Old 03-23-2019, 11:46 AM   #13
Donny Brook
 
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Join Date: Aug 2014
Location: Snoopy's basement
Default Re: Fast Regeneration as Gadget

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Originally Posted by David Johnston2 View Post
That bit's incorrect. If you were making Captain America's shield it would be unbreakable, but stealable and therefore entitled to the cost break.
That's not correct. The SM modifier table is clearly in the Breakable section, and separate from the stealable modifiers.
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Old 03-23-2019, 12:07 PM   #14
David Johnston2
 
Join Date: Dec 2007
Default Re: Fast Regeneration as Gadget

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Originally Posted by Donny Brook View Post
That's not correct. The SM modifier table is clearly in the Breakable section, and separate from the stealable modifiers.
Ah. Right. I see what you mean now.
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