03-21-2019, 07:09 PM | #1 |
Join Date: Jan 2019
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Fast Regeneration as Gadget
Hello everybody.
Is it possible build a gadget like a syringe or applicator device to activate Fast Regeneration during a time? How does It? A figured out something like: Portable Regeneration Device (-80%): Fast Regeneration (Gadget, SM0, Can Be Stolen, -35%; Blood Agent, -40%; Limited use, 10x per day, -10%) I`m not feeling that it is ok. Any help? |
03-21-2019, 08:36 PM | #2 |
Join Date: Mar 2008
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Re: Fast Regeneration as Gadget
Not all Limitations apply in all cases. Blood Agent is -40% because in combat it is hard to achieve they try to avoid it, in healing someone let me inject you so you heal gets their cooperation. The others seem reasonable.
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03-21-2019, 08:40 PM | #3 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Fast Regeneration as Gadget
Yeah, that one I might lower to -20%, because it's still a hassle in combat and emergencies, but since it'll find a lot of use in non-emergency situations it's not as limiting.
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03-21-2019, 09:19 PM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Fast Regeneration as Gadget
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03-22-2019, 02:54 PM | #5 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Fast Regeneration as Gadget
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Your gadget build is both illegal and ambiguous. SM only applies if it has the "Breakable" limitation, And I'm not sure what category of "Can be Stolen" you are using. You should check if you really want a SM+0 gadget though. That's the size of a person, and is more appropriate for a coffin or a suit of armor than a syringe. My build would be: Regeneration (Very Fast) (Gadget: syringe, can be stolen by Quick contest -30%, breakable DR 2, SM-8 -25%, nuisance effect: must draw blood -5%, Limited use, x10 per day -10%,)[30] The technique for stealing the syringe is weird, because you don't keep it exposed during use, only when you start the trigger. A case can be made that it should be stolen via stealth or trickery, not quick contests.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 03-22-2019 at 03:02 PM. |
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03-22-2019, 03:58 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fast Regeneration as Gadget
The way you'd do an injector is Affliction (Advantage: Fast Regeneration +1,000%), and the limitations apply to the Affliction, not to the Regeneration. Final cost is 102.
Last edited by Anthony; 03-22-2019 at 06:26 PM. |
03-22-2019, 06:14 PM | #7 | |
Join Date: Dec 2007
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Re: Fast Regeneration as Gadget
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03-22-2019, 06:35 PM | #8 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Fast Regeneration as Gadget
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I would build what the OP is looking for like this: Regeneration, Fast (50, Limited Use (10/day) -10%, Stealable (stealth or trickery) -20%, SM -9, Breakable (DR5) -15%, Accessibility (requires activatation) -10%, Nuisance (must puncture skin) -5%, Net -50%) [25] Ediit: Further to the excellent point made by Sunrunnner's Fire in post #12, I would remove Limited Use and instead put in Maximum Duration (1hr), -10%. Last edited by Donny Brook; 03-23-2019 at 11:49 AM. |
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03-22-2019, 06:37 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fast Regeneration as Gadget
The magic ring can only work for one person at a time, the injector can work simultaneously on ten people (actions to apply, of course).
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03-22-2019, 07:55 PM | #10 |
Join Date: Jan 2019
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Re: Fast Regeneration as Gadget
Thanks everybody.
All of you help a lot. I will read more the rules I miss understood the SM. Since the beginig I was feeling made mistake, but I could where. Thank youm again. |
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