09-29-2018, 09:10 PM | #31 | |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
Quote:
I agree that point #1 above (IQ slots no longer count for anything other than creating a new character) probably needs to be explicitly stated somewhere for two reasons: (1)removes ambiguity (2)there will no doubt be some "artifacts" left-over from the "old rules" that won't get caught in editing that will amplify (1). I would totally strike the "Somewhere around..." sentence out of the rules. Last edited by platimus; 09-29-2018 at 10:15 PM. |
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09-29-2018, 09:12 PM | #32 |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
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09-29-2018, 09:21 PM | #33 |
Join Date: Sep 2018
Location: North Texas
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Re: IQ rise and talents
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09-29-2018, 09:40 PM | #34 |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
Have you looked at the XP costs to increase stats? Once your character reaches a 37-point total, it would be cheaper to spend XP directly on the talent/spell.
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09-29-2018, 09:45 PM | #35 |
Join Date: Sep 2018
Location: North Texas
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Re: IQ rise and talents
No, I get that. I just can't agree that for the brief window while increasing IQ directly is still viable, the character would not receive the benefits of the IQ increase in the form of added talents or spells.
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09-29-2018, 11:04 PM | #36 | |
Join Date: May 2015
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Re: IQ rise and talents
Quote:
I think it's a mistake, because it really makes it a case where 500 XP is the only way to learn even a 1-point talent, something like learning to swim, but most normal people can increase their attributes by +3 for 400 XP... which is not something I see many people (thinking of the NPC population) doing, as if it were that easy, then no one would average 30 points. Now, if people could learn a 1-point talent by just taking the time studying and using a not-yet allocated talent point, and/or by adding 100 XP to represent more experience and then being able to do that, that would seem an appropriate proportion, and be much like old TFT. It seems like the new rule is the way it is NOT because someone considered this carefully and thought that's the most appropriate rule and there don't seem to be any issues with it, but because they wanted to have as simple rules as possible, and probably didn't think much about it. |
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09-30-2018, 01:43 AM | #37 |
Join Date: Nov 2010
Location: Arizona
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Re: IQ rise and talents
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09-30-2018, 02:02 AM | #38 |
Join Date: Jul 2005
Location: Geelong, Australia
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Re: IQ rise and talents
It’s not a matter of the number of reminders.
It’s a matter of what’s written or not written, as I said I don’t care which way it goes but it would be better if it was unambiguously stated. Hence my previous post where I offered two wording suggestions. |
09-30-2018, 08:51 AM | #39 |
Join Date: Dec 2017
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Re: IQ rise and talents
I guess I'm glad I raised the topic because there is a lot of uncertainty in people's minds. But the correct approach using the new edition seems very clear to me: After character creation your IQ score has no bearing on how many points worth of talents or spells you know. This seems to me like a sharp enough set of rules that I would feel confident ruling any 'unspent' talent points left over after character creation are lost.
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09-30-2018, 09:05 AM | #40 | |
Join Date: Sep 2018
Location: North Texas
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Re: IQ rise and talents
Quote:
For example, back in the day it was not uncommon to have 1 or 2 IQ left over after initial character creation that the player was saving for a more 'expensive' talent to be earned after some adventuring... like Fencing. Now you are telling me that those points are lost? No thank you. |
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