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Old 02-27-2017, 06:12 AM   #61
thecommabandit
 
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Default Re: Hard Maths: Content Posts

Today's post is Ad Astra: Gravitic Propulsion, wherein I talk about how gravity manipulation technology can be applied to space propulsion, including how GURPS handles it currently, some ways you can tweak it to change the feel, and some brand new reaction drives.
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Old 03-01-2017, 11:00 AM   #62
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Default Re: Hard Maths: Content Posts

Continuing a sort-of-series about gravitics, today's post is Ars Mundi: The Gravity Highway, detailing a fast interplanetary transit network using a form of gravitics that obeys the conservation of momentum (which makes it useless for reactionless drives). There's some comments about how it might fit into settings of different TLs, and how it might be used as a plot device or adventure element.
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