05-16-2018, 02:28 PM | #1 |
Join Date: May 2018
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Self Destruct Optional Rule?
What was the original Ogre self-destruct optional rule in the Metagaming edition of Ogre? Was it too unbalancing and so removed from future editions?
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05-16-2018, 11:04 PM | #2 |
President and EIC
Join Date: Jul 2004
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Re: Self Destruct Optional Rule?
Yes, any sort of self destruct changes the balance and, perhaps worse, the flavor of the game. It becomes possible to view the Ogre as just a suicide bomb on treads, and that's no fun. Its job is to kill YOU, not to die itself.
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05-17-2018, 10:24 AM | #3 |
Join Date: May 2012
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Re: Self Destruct Optional Rule?
To paraphrase Hunt for Red October: "We're talking about several billion dollars of Combine state property. We're gonna want it back." :)
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05-17-2018, 10:42 AM | #4 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Self Destruct Optional Rule?
Or to quote Patton, even if it's not quite accurate here :)
“No dumb b*****d ever won a war by going out and dying for his country. He won it by making some other dumb b*****d die for his country.” (Not sure if that would otherwise have been caught by the profanity filters.)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
05-17-2018, 12:39 PM | #5 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Self Destruct Optional Rule?
Quote:
Ogres in the same hex: destroyedSo, yeah... _very_ unbalancing and pretty un-fun. In the context of the game, it shortens the map by 4 hexes if the Ogre can waltz up and blow itself to bits and take out the CP. Many, many games of Ogre are decided within the last 4 hexes; the destruct rule was a real party-pooper
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GranitePenguin Ogre Line Editor |
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05-17-2018, 04:54 PM | #6 |
Join Date: May 2007
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Re: Self Destruct Optional Rule?
Wow, yeah, since it's almost an auto-win for the Ogre. Once you get within those last few hexes, basically everything the defender's got is going to be within four hexes, blasting away. I don't think the dynamic of "the Ogre is getting close to the CP, so my armor units should run away so I can hopefully pull out a draw" is very good.
It does impress me just how quickly SJ fixed the flaws in the game between the first and second editions; there was less than a year between them! |
05-17-2018, 05:04 PM | #7 |
Join Date: May 2018
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Re: Self Destruct Optional Rule?
Thanks for the original Self Destruct rule. I can see how that would tilt things toward the Ogre.
If I recall there were also the following changes in the 2nd Metagaming printing. Heavy Tank movement allowance was increased to 3 from 2 GEV second phase movement was reduced from 4 to 3 Armor unit selection was changed from combat factors to units with howitzers counting as two units. Did I miss anything? |
05-17-2018, 05:26 PM | #8 |
Join Date: May 2007
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Re: Self Destruct Optional Rule?
That's all the major changes. I think the wording was also tightened up and clarified in a few places without actual rules changes. Right now I'd need to break out a stepladder to get down my MetaGaming copies of Ogre, but if you really want I can do so.
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05-17-2018, 06:06 PM | #9 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Self Destruct Optional Rule?
One of the more interesting "not rules" changes that happened was a compression of the board. The 1st Ed map is 3 hexes longer (more space in the south edge) than the 2nd Ed.
The ridges are in slightly different locations, too.
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GranitePenguin Ogre Line Editor |
05-17-2018, 06:22 PM | #10 |
Join Date: May 2018
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Re: Self Destruct Optional Rule?
No need to pull anything from storage. I found a page that summarizes the changes here: http://www.sjgames.com/ogre/articles/update.html
Yep, the shortened map is mentioned. Though it doesn't mention the removal of the self-destruct rule. :) Regarding the ridges, I wonder how it was determined what hexsides would have ridges on them. I suppose the ridges favor the Ogre by limiting the movement of the defending units. I believe the craters are results of cruise missile strikes. Are the ridges also fallout from the cruise missiles? |
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