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10-14-2016, 03:47 PM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Increasing a Wall's HP
So I think that the DR/HP ratio for a rigid wall is too high. More specifically, I want to create something like a stone wall, with DR 12 and maybe 60 or 70 HP. What kind of enhancement to Innate Attack would you think was appropriate for this?
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10-14-2016, 04:34 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Increasing a Wall's HP
The most RAW method is Limited (HP only), though that will likely be overpriced. It's probably fair (and possibly underpowered) to just permit increasing wall HP with a corresponding decrease in DR, so a 24d wall (normally DR 72, HP 12) could instead be DR 12, HP 72
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10-14-2016, 05:07 PM | #3 |
Join Date: Sep 2004
Location: Canada
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Re: Increasing a Wall's HP
HP cost 2 CP each, DR cost 5 CP each. Trading 2 DR for 5 HP seems fair.
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10-14-2016, 05:09 PM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Increasing a Wall's HP
The situation is muddled by the fact that you can immediately regenerate the wall's hp by using the power again.
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10-14-2016, 06:12 PM | #5 | |
Join Date: Apr 2015
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Re: Increasing a Wall's HP
Quote:
If we assume the DR given by the wall is normal 1DR per 5 points, ablative DR would be 1DR per 1 point. 1 HP gives between 2 and 6 ablative DR worth of protection (because you might be destroyed at -HP, or go all the way to -5xHP). You don't worry about armour divisors, and since most walls are homogenous wounding modifiers aren't much of a problem. With HP would be vulnerable to blow-through from projectiles, which is a negative compared to DR. Overall I'd probably put it at 2 HP per DR, 1 HP per DR seems too expensive and 3 HP per DR seems overly generous.
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10-14-2016, 10:32 PM | #6 |
Join Date: Jun 2013
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Re: Increasing a Wall's HP
But, without strict space considerations, you can stack wall behind wall until you run out of room, which is more effective with high DR walls, because it's harder to ablate them.
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Tags |
enhancement, innate attack, wall |
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