03-22-2016, 01:45 PM | #61 |
Join Date: Feb 2009
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Re: Dodgin' Bullets
Would it break anything to allow a dodge at say -3 to something which is generally somehow acting like it might want to dodge even if it can't see the specific attack? That's probably my biggest complaint, the rabbit fleeing the hunter (or the cat) can't try to dodge because its a rear hex
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03-22-2016, 01:49 PM | #62 | |
Join Date: Jul 2008
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Re: Dodgin' Bullets
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03-22-2016, 01:52 PM | #63 | ||
Join Date: Mar 2014
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Re: Dodgin' Bullets
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Yes, using the Parry/Block values for Dodge as well seems like a better solution, though they are still rather low since even those make it possible for a reailistic human to dodge supersonic projectiles. Quote:
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03-22-2016, 01:57 PM | #64 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Dodgin' Bullets
It probably shouldn't be based on speed at all, the relevant factor is 'how long before impact can you determine where the projectile is going to hit'.
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03-22-2016, 02:06 PM | #65 | |
Join Date: Jun 2013
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Re: Dodgin' Bullets
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03-22-2016, 02:17 PM | #66 |
Join Date: Feb 2009
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Re: Dodgin' Bullets
There's also Acrobatic Movement in Martial Arts, which fits perfectly well for bouncey rabbits
I really would prefer to have it as a Dodge (though admittedly a dodge no rabbit will ever make at -4) |
03-22-2016, 02:23 PM | #67 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Dodgin' Bullets
I'd not consider Pyramid RAW, for what it's worth. These are vetted optional rules, but definitely OPTIONAL . . . like double-optional, because all of GURPS is optional, and Pyr more so.
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03-22-2016, 02:23 PM | #68 | |
Join Date: Mar 2014
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Re: Dodgin' Bullets
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Perhaps something like these might be reasonable values for Dodge penalties/bonuses 4 seconds: +12 2 seconds: +8 1 seconds: +4 0.5 seconds: +0 0.25 seconds: -4 0.125 seconds: -8 0.0625 seconds: -12 |
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03-22-2016, 02:33 PM | #69 |
Join Date: Feb 2009
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Re: Dodgin' Bullets
I'm pretty sure that Kromm has said Pyramid = GURPS supplement
I consider the Dodge This! rules to be say just as RAW and just as optional as say the bleeding rules |
03-22-2016, 02:35 PM | #70 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Dodgin' Bullets
Nah, at the low end it's all dominated by reaction time anyway, which is adding around 200 ms. I'd probably just go with 'base of -4, +8 per second' or something similar.
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Tags |
guns, tactical shooting |
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