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11-11-2017, 06:10 PM | #11 |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Disadvantage of the week: Bad Sight, Blindness and Night Blindness
No, but it seems very heavy-handed to buy -X Perception and +X to every sense except one - especially when three out of four Acute Senses add up to six points per level, buying down Perception gets me five per, so my hypothetical character with
IQ 12 [40] Per 7 [-25] Acute Hearing 5 [10] Acute Taste/Smell 5 [10] Acute Touch 5 [10] but not Acute Vision - i.e. the equivalent of a straight IQ-and-Per 12 character, but poor in Vision and generic Per rolls - has ended up costing more than that IQ-and-Per 12 character. It's clear that GURPS doesn't want me to be able to penalise a single sense except with these big disads, or quirks, nothing in between. Thanks to those who suggested why.
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11-11-2017, 06:49 PM | #12 |
Join Date: Dec 2007
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Re: [Basic] Disadvantage of the week: Bad Sight, Blindness and Night Blindness
I once played a blind mech pilot who had mitigator "interface jack". He could see in his mech by plugging into it but since it was a version of the Battletech universe he had no equipment for seeing outside of it.
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11-11-2017, 06:54 PM | #13 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Disadvantage of the week: Bad Sight, Blindness and Night Blindness
I'd agree if there weren't skills based on Perception.
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11-11-2017, 07:01 PM | #14 |
Join Date: Dec 2007
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Re: [Basic] Disadvantage of the week: Bad Sight, Blindness and Night Blindness
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Tags |
bad sight, blindness, disadvantage of the week, night blindness |
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