Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Closed Thread
 
Thread Tools Display Modes
Old 10-07-2004, 11:50 PM   #1
garyb
 
Join Date: Oct 2004
Location: Florida
Default Combat- Why not contests of skills?

It seems everything in GURPS where 2 or more characters oppose each other there is a contest of skills. Why not for combat?

Wouldn't that solve the problem of very high skillls? A strike with the percision of 10 under(skill of 20 and rolling a 10) need the defender to equal or beat the sucesses.

I would have like to see 4th edition tackle having the sucess margin of a strike having some determining factor in the amount of damage done.


thoughts?
garyb is offline  
Old 10-08-2004, 12:29 AM   #2
cmdicely
 
Join Date: Aug 2004
Default Re: Combat- Why not contests of skills?

Quote:
Originally Posted by garyb
It seems everything in GURPS where 2 or more characters oppose each other there is a contest of skills. Why not for combat?
Because defenses and attacks aren't on the same scale, so with very high skill, defenses would become irrelevant.

Admittedly, I think that Skill-4 for Parry or Block, instead of Skill/2+3, would work better.

Quote:
Wouldn't that solve the problem of very high skillls?
As I see it, it would create a problem with very high skill where there isn't one now.

Quote:
I would have like to see 4th edition tackle having the sucess margin of a strike having some determining factor in the amount of damage done.
Okay, so instead of rolling damage, use the margin of success on the attack roll as the damage per die, to maximum of 6, critical hits get a minimum of 3 regardless of the actual margin.
cmdicely is offline  
Old 10-08-2004, 09:50 AM   #3
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Combat- Why not contests of skills?

Quote:
Originally Posted by garyb
It seems everything in GURPS where 2 or more characters oppose each other there is a contest of skills. Why not for combat?
Mainly because it gets silly, fast when modifiers come into play. Consider a trained attacker (skill 15) vs. an average defender (skill 10). If the attacker goes for the head (-5), he's suddenly the defender's equal. That makes no sense. One of the benefits of skill in real life is that you can reliably hit high-value targets.

GURPS implements skill-on-skill effects via Feint and Deceptive Attack.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline  
Old 10-08-2004, 10:25 AM   #4
garyb
 
Join Date: Oct 2004
Location: Florida
Default Re: Combat- Why not contests of skills?

Thanks for your reply Dr. Kromm...

I guess I was suggesting that defense NOT be some divisor of the skill- but the FULL skill... but I DO like the current system.

While there are multiple ways for an attacker to reduce the defense of his opponent- there is no apparent way to make his target harder to hit. I realize the target's(head, hand, eyes) size is a modifier against his attack roll, but it seems that, it is assumed, it is a perfect situation...

But that is not typically the case. The target is moving. So that head that should be -5 to hit is also 'bobbing' and 'weaving'. Maybe you'll say that if the defender is "all-out-defending" for +2 to his active defense it makes up for the lower defense, but it is easily overcome by a "deceptive attack" or "feint"...

I guess I'm suggesting the attacker have some penality because the situation is not optimal in combat. Currently, it would appear he is attacking a training dummy...

thoughts?
garyb is offline  
Old 10-08-2004, 10:29 AM   #5
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Combat- Why not contests of skills?

You have it reversed. GURPS already assumes a moving, difficult target. Out of combat, you get a big bonus to die rolls owing to the task being routine.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline  
Old 10-08-2004, 10:33 AM   #6
garyb
 
Join Date: Oct 2004
Location: Florida
Default Re: Combat- Why not contests of skills?

Quote:
Originally Posted by Kromm
You have it reversed. GURPS already assumes a moving, difficult target. Out of combat, you get a big bonus to die rolls owing to the task being routine.
Ok, that makes sense... but then combat skills work entirely different than mundane skills- whose skill numbers assume the situation IS optimal and recieve penalties when it is not...right?
garyb is offline  
Old 10-08-2004, 10:39 AM   #7
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Combat- Why not contests of skills?

Quote:
Originally Posted by garyb
Ok, that makes sense... but then combat skills work entirely different than mundane skills- whose skill numbers assume the situation IS optimal and recieve penalties when it is not...right?
No, wrong. See Base Skill vs. Effective Skill (p. B171). Almost all skills work at +4 or better outside of adventuring situations. This is why an ordinary Joe can get a job with skill 10-12, and why most people really have only default level at most of the things they do.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline  
Old 10-08-2004, 11:00 AM   #8
Digren Kaellise
 
Join Date: Aug 2004
Location: Pflugerville, Texas
Default Re: Combat- Why not contests of skills?

Quote:
Originally Posted by Kromm
Almost all skills work at +4 or better outside of adventuring situations. This is why an ordinary Joe can get a job with skill 10-12
My VHDL programming, for example... I can write good code, but I almost never remember the structures and syntax necessary for VHDL as opposed to all the other languages I've used.

In a pinch, I probably couldn't write code that would work on first compile. At work, though, when I have time to think things out, improve the algorithms to work best for this languange as I go, and look up some syntax I forget, then I can put out quality work.

Thus, I probably wouldn't put my VHDL skill at better than 10 or so (50% accuracy on first try), even if my overall programming knowledge is higher. But, I can still get a job that includes this work.

In GURPS terms, having a non-adventuring situation means I could tell the GM that I work for four hours, with reference books available, and he gives me a +4 to my die roll. If I have to reprogram the firmware on a bomb in the two minutes before it goes off, I get no such bonus (and probably some penalties).
Digren Kaellise is offline  
Old 10-08-2004, 11:03 AM   #9
Skullcrusher
 
Skullcrusher's Avatar
 
Join Date: Sep 2004
Location: Detroit, Michigan
Default Re: Combat- Why not contests of skills?

Quote:
Originally Posted by Kromm
No, wrong. See Base Skill vs. Effective Skill (p. B171). Almost all skills work at +4 or better outside of adventuring situations. This is why an ordinary Joe can get a job with skill 10-12, and why most people really have only default level at most of the things they do.
So when rolling for job success you would add a +4?
__________________
You can get more with a 2X4 and a kind word then with just a kind word!

Randal Kane - Trent Bauer
Skullcrusher is offline  
Old 10-08-2004, 11:04 AM   #10
Luther
Grim Reaper
 
Luther's Avatar
 
Join Date: Aug 2004
Location: Italy
Default Re: Combat- Why not contests of skills?

Quote:
Originally Posted by Kromm
No, wrong. See Base Skill vs. Effective Skill (p. B171). Almost all skills work at +4 or better outside of adventuring situations. This is why an ordinary Joe can get a job with skill 10-12, and why most people really have only default level at most of the things they do.
Is the job roll at +4? B416 says nothing...
__________________
bye!
-- Lut

God of the Cult of Stat Normalization
Luther is offline  
Closed Thread

Tags
combat, contest


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:20 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.