05-19-2014, 01:18 AM | #1 |
Join Date: Nov 2011
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Survivable Guns Realism
The Survivable Guns article is clearly written to make guns, well, survivable and it mentions being for cinematic campaigns. On the other hand it also questions the lethality of GURPS firearms.
So what do you think about Survivable Guns from a realism perspective? |
05-19-2014, 02:26 AM | #2 | |
Join Date: Jan 2010
Location: Brighton
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Re: Survivable Guns Realism
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Personally I think the standard rules in combination with HT over penetration rules for torsos are fine. (although there is the question about damage mods and max damage) Which ultimately makes a single round no where vital* pretty survivable in the long term, but multiple rounds will take you out** pretty quick. As will bleeding if left untreated from less powerful rounds or very dangerous from large powerful rounds even with first aid. Were you hit makes more difference than what your hit with (within a certain range obviously). But in RL how your body reacts to being hit is also a major factor, and in GURPS that's a matter of HT rolls to stay upright, concious and alive. People survive getting shot all the time, but people also don't. Which I admit isn't much of an answer, but I think GURPS RAW does a pretty good job of giving this range of results with a healthy gloss of verisimilitude. *in a broader sense than RAW but obliviously including vitals. **take out not necessarily meaning instantly dead, but can often lead to being dead pretty quick. Last edited by Tomsdad; 05-19-2014 at 06:06 AM. |
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05-19-2014, 09:32 AM | #3 |
Join Date: Dec 2008
Location: Behind You
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Re: Survivable Guns Realism
I have found hightech (And generally TL9 guns) are pretty survivable. Had a dog survive a bunch of shots last night taking 3d6+1 pi+ gunfire.
I think it becomes cinematic where you take a bullet and just shrug like nothing happened. |
05-19-2014, 09:48 AM | #4 |
Join Date: Jul 2008
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Re: Survivable Guns Realism
...How? About 4 should have hard-killed it unless it's a really huge dog.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
05-19-2014, 09:56 AM | #5 | |
Join Date: Dec 2008
Location: Behind You
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Re: Survivable Guns Realism
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Damage rolls weren't all that high, recoil makes a lot of bullets miss, the ones that hit dropped it down to -4xHP and it was still up and kicking. To quote my players "DIE DOG DIE!" It ended up failing HT roll to remain conscious, but nobody outright killed it. And 3d6+1 pi+ is a pretty big gun. Point being, with even a little body armor, bullets become nothing. It's easy enough to get 8 DR against bullets, which turns gunshots to piddily damage in a firefight, but getting riddled with them sucks. Not sure I like the idea myself that bullets aren't scary to players. Anytime someone might go "I'll just take the shot" something is wrong. To quote a source book from GURPS, "Best defense against gunfire is not being in the way of the bullet." That's just my feeling on the matter. |
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05-19-2014, 10:16 AM | #6 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Survivable Guns Realism
I've had good success with adding an armor divisor and halving gun damage (including pistols), at least if you're using hit locations and some form of bleeding. Random hit locations make gun combat a lot more survivable, and halving damage prevents even pistols from almost always crippling limbs. But even 1d to the vitals still almost always results in people falling over when hit there and rapidly bleeding to death, barring 1st world EMTs and hospitals nearby.
Anyway, I like that getting shot is more immediately survivable, unless you get hit somewhere important, but still does pretty severe damage and tends to make you bleed a whole bunch. Tends to fit my sense of reality better. Oh, I also use armor as dice, so you will pretty much have to crit and get lucky trying to shoot through body armor that is rated to stop your weapon, as opposed to just rolling high on damage. Last edited by Crakkerjakk; 05-19-2014 at 10:23 AM. |
05-19-2014, 10:37 AM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Survivable Guns Realism
Realistically, weapons have:
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05-19-2014, 11:34 AM | #8 | |
Join Date: Nov 2009
Location: Oregon
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Re: Survivable Guns Realism
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05-19-2014, 11:58 AM | #9 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Survivable Guns Realism
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05-19-2014, 12:07 PM | #10 | |
Join Date: Nov 2009
Location: Oregon
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Re: Survivable Guns Realism
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Tags |
combat, firearms, optional rules, pyramid #3/44, pyramid 3/44, survivable guns |
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