02-24-2014, 04:52 PM | #21 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Mages really hurt by the battle fatigue costs?
Don't forget Breath Control. It's poetentially better than Recover Energy, especially if you have a Talent for all the non-spell skills a battlemage should know.
Also don't forget that the minimum cost for ER 30 is just 18 points (with, say, Fave College Only and Granted By Familiar. GEF |
02-24-2014, 07:20 PM | #22 |
Join Date: Mar 2013
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Re: Mages really hurt by the battle fatigue costs?
Breath Control doesn't actually help that much, Recover Energy at skill 20 recovers energy at the same rate, and with out a potentially disastores (sp) skill roll
Of course ER at skill 20 costs a lot, but BC will to at a high enough level to be reliable (Remember, one roll per point of FP recovered) |
02-24-2014, 10:14 PM | #23 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Mages really hurt by the battle fatigue costs?
Recover Energy is only after battle. During battle you'll want manastones or powerstones. Also, don't fill all your wineskin, a quart of water is enough unless you're on the desert.
Remaking your equipment: Clothes: 2lbs Staff: 4lbs Knife: 0.5lbs Bunch of mana/powerstones: 0.5lbs Battleload: 7lbs Dropped or put on the mule: Wineskin 3lbs(a little over a quart of water) backback 3lbs blanket 4lbs personal basics 1lb All of that and still less than 20lbs. You still can buy 13lbs of armor, and trade the knife for a sword. Also, you can have extra 9lbs for out of combat stuff like books, food etc... You'll be on light load, but outside combat it doesn't matter much.
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 Last edited by gilbertocarlos; 02-24-2014 at 10:18 PM. |
02-24-2014, 11:14 PM | #24 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Mages really hurt by the battle fatigue costs?
Y'know, once ya have Magery 2 or more, Weapon Master for Staff is only 4 points as an alternate ability.
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02-25-2014, 01:52 AM | #25 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Mages really hurt by the battle fatigue costs?
Quote:
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02-25-2014, 01:55 AM | #26 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Mages really hurt by the battle fatigue costs?
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Even in terms of looting, it makes senes for a Wizard PC to opt for loot that has a high value-to-mass ratio, especially magical loot. But of course, party dynamics... |
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02-25-2014, 09:03 AM | #27 | |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Mages really hurt by the battle fatigue costs?
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What blocks Weapon Master? What blocks Magery? (Yes, low-mana and no-mana blocks mana, but I don't think it blocks Magery.) Mind you, cool idea. If you run out of fatigue and/or energy reserve, start whacking them with the staff.
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I'm a collector, not a gamer. =) |
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02-25-2014, 09:27 AM | #28 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Mages really hurt by the battle fatigue costs?
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Problem solved! |
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02-25-2014, 09:30 AM | #29 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Mages really hurt by the battle fatigue costs?
What can block Magery, though?
I guess some sort of "magic-suppressing" manacles?
__________________
I'm a collector, not a gamer. =) |
02-25-2014, 10:04 AM | #30 |
Join Date: Jun 2011
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Re: Mages really hurt by the battle fatigue costs?
No mana kill magery, and is very commons in dungeons and the like. Plenty of spells, items, poisons, and all sorts of other things have been made specifically to mess with mages, and again are very common in the sorts of places PC go to fight.
Alternate abilities don't work at the same time. So when you want to use WM with your staff, your magery goes away and some of your spells switch off and you can't cast etc. The whole point of having the staff is that you can cast through it, having the staff as an alt of magery kinda defeats the point and you may as well get a better weapon instead. |
Tags |
combat, fatigue points, magery |
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