01-24-2017, 04:33 PM | #71 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Discworld - Reviews
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Writing GURPS quality books isn't trivially easy or unskilled. Last edited by sir_pudding; 01-24-2017 at 05:25 PM. |
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01-24-2017, 05:22 PM | #72 | |||
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Discworld - Reviews
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However while this may be mostly true, both materials will and already have some additional clarification and setting specific tweeks that some GMs might miss. And even if not its good to have official rulings on certain things to reduce arguments at the table. And of course with Disc World we got author sanctioned setting material which is worth a lot to many fans.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-24-2017, 06:23 PM | #73 | |
Join Date: Nov 2007
Location: Sydney
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Re: GURPS Discworld - Reviews
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Which is interesting. All I have been able to show the players I demo it to is the online text and cover. Most of them are more interested in the story side of the game than understanding GURPS rules. |
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01-24-2017, 08:33 PM | #74 |
Join Date: Nov 2007
Location: Sydney
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Re: GURPS Discworld - Reviews
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01-24-2017, 11:18 PM | #75 |
Banned
Join Date: Aug 2004
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Re: GURPS Discworld - Reviews
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01-25-2017, 02:06 AM | #76 | |
Join Date: Nov 2007
Location: Sydney
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Re: GURPS Discworld - Reviews
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Saving me 100s of hours or even 100 is worth $$$$ Probably should have written good author too. My mistake. Last edited by lachimba; 01-25-2017 at 02:35 AM. |
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01-25-2017, 06:34 AM | #77 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: GURPS Discworld - Reviews
I think the magic system, with some setting specific lore tweaking (pretty much only in the number of magical forms available, and staff equivalents) and this will become my standard magic system. I've been trying to make something very much like this myself, only never getting it quite right.
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01-25-2017, 07:20 AM | #78 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Discworld - Reviews
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1) Power Objects from DF vs. Powerstones with some setting tweeks. 2) Applying ideas from Power Parry and Parry Missile Weapon for basically point defense. 3) Subtle Dueling as basically a Quick Contest, and Flashy Dueling as a slightly modified Extended Contest. Finally adds the magical dueling I always found wanting in GURPS. Better than relying only on Counterspells (Magic), Blunt Force (RPM with most mana wins and Powers with Static), Code Duelo from Pyramid (overly complicated and too limited), and my own house rules using Control Points (Overly complicated). Using Magic as core skill instead of Thaumatology (addressing a pet peeve) and the forms were pretty much from GURPS Thaumatology, nothing really new (except narativism) but presented in a pretty little package. Take off the setting wrapping paper and bow and you have a system I will be using as well.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-25-2017, 04:33 PM | #79 | |
Join Date: Aug 2004
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Re: GURPS Discworld - Reviews
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Good review though. |
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01-25-2017, 04:39 PM | #80 | |
Join Date: Aug 2004
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Re: GURPS Discworld - Reviews
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discworld |
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