03-19-2018, 09:23 PM | #11 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Dirt Cheap Torchships?
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If it is a particle beam, you will get a slight increase in energy on target. Since particle beams useful in space combat will be going so close to the speed of light that almost all the energy is in the form of the kinetic energies of the particles, the extra energy from annihilation will be small. Wither it is negligible or worth the extra complications of sending the beam through a wormhole depends on your tech assumptions. For example, if you just left the particle beam machinery, along with its power supply and cooling systems and technicians and janitorial service and other infrastructure, behind on a planet and just carry one end of the wormhole (with the other end parked right in front of the particle beam), then there's no real reason not to make it a non-orientable wormhole and get a bit of extra bang from your beam. If it is some other kind of beam weapon - well, it depends on the beam weapon type. Luke |
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03-19-2018, 09:26 PM | #12 | ||
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Dirt Cheap Torchships?
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Luke |
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03-20-2018, 12:27 AM | #13 |
Join Date: May 2009
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Re: Dirt Cheap Torchships?
I'm surprised no one asked the obvious questions. How do you know that the wormhole is going to get to where you want it to go? How do you capture the antimatter and put it into the spaceship?
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03-20-2018, 12:42 AM | #14 | ||
Join Date: Apr 2005
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Re: Dirt Cheap Torchships?
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Basically, it looks like if you're going to be getting 1g-plus acceleration, you have to use a magnetic nozzle (As a physical one would vaporize under the heat). It also looks like only about 66% of the annihilation energy will be charged particles that can be guided by the nozzle, while the other 34% just go wherever they want. So you've got a huge amount of energy radiating out. And a small portion of that energy is in gamma radiation. Looks like about 0.5% of the annihilation energy will be gamma rays. Unfortunately, that means that small portion is really a huge amount of gamma rays. I... don't feel like going through all the calculations there to find out just how much you'd get from an engine of a particular size (It's late and I'm close to nodding off, sorry!), but it appears to be a huge amount. You'd want that engine far away from any habitable parts of the ship, and a large amount of shield material between the crew and the engine. And even then, I think your radiation shield would be soaking up a good amount of heat that has to be radiated away. It's probably possible, but it would probably look very different from the usual image that comes to mind for a space ship. I'm picturing an engine held out on a loooong gantry holding it several tens of meters (Maybe even a hundred or more, if possible) from the main body of the ship, and that main body would probably want to be narrow to minimize shield weight and absorption area. And it'd probably still have to have some pretty good radiators. Quote:
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03-20-2018, 08:32 AM | #15 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Dirt Cheap Torchships?
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Luke |
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03-20-2018, 08:42 AM | #16 | |||
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Dirt Cheap Torchships?
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The electron-positron annihilation gamma rays are fairly benign as far as gamma rays go. Sure, they will deliver a lot of heat and ionizing radiation, but they're not too hard to block at only 511 keV and they will mostly interact via photoabsorption so they won't have too much scattering. The pion decay gammas, on the other hand, will be so energetic that they can participate in photo-nuclear interactions. These will have the annoying properties that they can turn your heat and radiation shields radioactive and slowly transmute and disintegrate the matter in them as they blast nuclei apart. It will take quite a high fluence of them - but then, with a torch ship you will have a high flux to begin with. i haven't run the numbers yet to figure out how long you've got before you need to replace your heat shields. Quote:
Luke |
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03-20-2018, 12:21 PM | #17 |
Join Date: Aug 2004
Location: traveller
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Re: Dirt Cheap Torchships?
Although a Visserian wormhole can be created using an arbitrarily small about of exotic matter, it takes a fair amount of mass to expand it to usable size. Using the formula in Visser's book (Lorentzian Wormholes: From Einstein To Hawking), a traverseable wormhole with a throat radius of 500 nm and a mouth radius of 300 m needs a mass of 10^9 tonnes. Obviously, this would not be particularly useful as part of a spacecraft engine, but it might be worthwhile for creating anti-hydrogen in bulk.
That book was from 1995, however, so if there's a more recent source with a different set of equations I would love to see a cite. |
03-20-2018, 12:47 PM | #18 | ||
Join Date: Apr 2005
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Re: Dirt Cheap Torchships?
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03-20-2018, 12:51 PM | #19 | |
Join Date: Jul 2008
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Re: Dirt Cheap Torchships?
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However, it does look like for instance the referenced 'antimatter plasma', at spaceships torch stats, might have a flow rate of only 23 grams per second (for 1.5 tons worth of rocket) which probably is too low to be achieve much cooling.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-20-2018, 02:17 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Dirt Cheap Torchships?
They are very low propellant flow rate relative to their power level. Basically, if you use propellant as coolant, it reaches the same temperature as it would in a thermal rocket. Keeping it cool enough for conventional materials then caps Isp at around 15-20 km/sec for hydrogen, much less for other fuels.
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