02-28-2018, 02:30 PM | #1 |
Join Date: Dec 2007
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Opinions Wanted re _OGRE In Space_ Movement
I'd like opinions of people who aren't me on a matter which I've been noodling for a bit:
Should _OGRE In Space_ used Vector-based Movement (for ex.: _Triplanetary_; _Star Fist_), or should it use "Star Trek"-style movement (_Star Fleet Battles_; _Silent Death_; etc.)? Vector-based is more "realistic", and suits the "near future" vibe of the OGREverse; however, it would require either specially-coated mapsheets (so one can scribble vector lines with crayons or markers), or an extra set of counters to show where the ship "will be" next turn if it doesn't maneuver (which means effectively doubling the number of counters on the map), which will become quite complicated in a full-on "Space OGRE vs. Human battle-force" fight (try to imagine the "Mark III vs. 12 AU and 20 INF" using vectors...). "Star Trek" movement would be far "cheaper" to accomplish, as it wouldn't require the special maps or insane numbers of counters; however, it would end up looking and playing very much like a "conventional" _OGRE_ game, which might lead players to wonder "why bother?". So, I ask the fan base: How Do You Want To Go Today? :)
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02-28-2018, 04:06 PM | #2 |
Join Date: May 2007
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Re: Opinions Wanted re _OGRE In Space_ Movement
Triplanetary-style movement, hands down. It's simple, elegant, and fun.
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02-28-2018, 07:58 PM | #3 |
Join Date: Jun 2010
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Re: Opinions Wanted re _OGRE In Space_ Movement
Having just read the complete "Old Guy" series of books, I've gotta go with vector movement too. I'd argue the challenge is not which system to use, but rather how can you represent the vector system with a minimum of additional material on the table?
Good luck! D.
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02-28-2018, 08:17 PM | #4 | |
Join Date: Oct 2005
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Re: Opinions Wanted re _OGRE In Space_ Movement
Quote:
Ogre movement is relatively slow vs map size. How big will the movement vector get during the game? Can units that zip off the map ever return? |
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02-28-2018, 09:46 PM | #5 |
Join Date: May 2007
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Re: Opinions Wanted re _OGRE In Space_ Movement
If you use Triplanetary-style pseudo-vector movement, then you don't need anything extra beyond a dry-erase marker and a coated map.
If you're not familiar with it, here's SJ explaining things: https://www.youtube.com/watch?v=DOFqtlK4uYY |
03-01-2018, 12:04 AM | #6 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Opinions Wanted re _OGRE In Space_ Movement
Quote:
And my vote is vector movement, too.
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GranitePenguin Ogre Line Editor |
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03-01-2018, 04:23 AM | #7 |
Join Date: Jan 2007
Location: Rio de Janeiro, Nova Brasília
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Re: Opinions Wanted re _OGRE In Space_ Movement
Vector movement, otherwise, why bother?
I mean, you can still get copies of Flying Buffalo’s “Berserker” essy enough and Victory Point Games “Astr Titan” is anything you coukd ever want from Ogre-in-space and it is available now. Neither use vector movement, however. https://www.boardgamegeek.com/boardgame/1779/berserker https://www.boardgamegeek.com/boardg.../astra-titanus |
03-01-2018, 08:15 AM | #8 | |
Join Date: May 2015
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Re: Opinions Wanted re _OGRE In Space_ Movement
Quote:
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03-01-2018, 08:24 AM | #9 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Opinions Wanted re _OGRE In Space_ Movement
Why do I have this image of a Mk. V lazily floating through space to the tune of the Blue Danube waltz?
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03-01-2018, 08:29 AM | #10 |
Join Date: Feb 2005
Location: Panama
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Re: Opinions Wanted re _OGRE In Space_ Movement
I think vector movement is the best way of having a good feel of space battles, but with the unit count in OGRE it may be complicated. In OGRE you may play easily with 20+ counters.
With bunched up units the board may get very crowded. Even if using markers you will end with multiple vectors superimposed one over the other. Maybe there is an alternative to vector movement without needing the vectors... What about a minimum straight move before a change of direction. So less maneuverable spaceships must move 3 or 4 hexes before making a change while highly maneuverable spaceships can change direction after moving a single hex (and supermaneuverables can "turn in a dime"). Another way is by allowing a limited number of direction changes. Say a low maneuverability spaceship may turn once per turn, while a very maneuverable may turn 3 or 4 times. You will lose the feel of acceleration and deceleration but maybe for some spaceships (OGREs and other capital ships maybe) you may have multiple counters like the train counter in GEV. |
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