01-18-2019, 01:18 PM | #11 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: How to handle 2 Different Senses of Duty of different sizes
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Troublesome: The group of people you feel a Sense of Duty towards is more inconvenient than usual. A typical group is either present most of the time, meaning that you have to attend to their needs more often but it won't disrupt your life as significantly; or they aren't as present (perhaps they live in different areas or simply don't stay in touch), but when they do call on you for help, you must travel to their location or otherwise spend more resources and time assisting them. If your group includes people who fit both these criteria, or if they are otherwise getting into trouble more often or require more resources to assist, you may claim this enhancement on Sense of Duty. +40%. |
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01-18-2019, 02:04 PM | #12 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: How to handle 2 Different Senses of Duty of different sizes
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From my perspective, a sense of duty to your Adventuring Companions doesn't really overlap with the others. It basically means you'll share stuff, obey majority decisions, and not betray the group. It's a commitment to party harmony. As a player, when I take this one, I know that I should find ways to connect with the other PCs right off the bat, even if the group doesn't start as a team. This seems unlikely to become a GM tool to add complications or provide adventure hooks. The larger SoDs, however, are more likely to come up with NPCs. A sense of duty to coreligionists gives the GM the ability to hit the PC with quests from his temple that he can't easily turn down. Similarly, the GM can use the religious angle to add complications to other quests. Maybe, on a time-sensitive quest, the PCs encounter some of the faithful who are suffering. Without that SoD, the PC could say, "Sorry, our quest is too important," and move on. But with the SoD, he will need to delay and figure something out for them. This feels sufficiently different that I don't have a problem with both on the same character. |
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01-18-2019, 02:14 PM | #13 |
Join Date: Aug 2007
Location: Denver, CO
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Re: How to handle 2 Different Senses of Duty of different sizes
I would USUALLY not allow multiple SoD without a real reason.
The real exception, though is SoD to the adventuring party. Because of what it does for group cohesion, I am generally more lenient and willing to give points. In this case, I would give full points for both and only make the conflict if I was feeling particularly cantankerous. |
01-18-2019, 02:39 PM | #14 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: How to handle 2 Different Senses of Duty of different sizes
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01-18-2019, 05:05 PM | #15 |
Join Date: Dec 2012
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Re: How to handle 2 Different Senses of Duty of different sizes
Thank you all for your input. I think in regards to this I have been convinced that the only main Sense of Duty that shouldn't be subsumed into a larger one is "Adventuring Companions", especially since there are RAW DFRPG characters that have both it and a larger one. Even though DFRPG isn't completely the same as GURPS, the logic behind having "Adventuring Companions" as a separate Sense of Duty from other ones due to the dynamics of an RPG party makes sense to me.
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01-18-2019, 05:17 PM | #16 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: How to handle 2 Different Senses of Duty of different sizes
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