01-17-2019, 11:24 AM | #21 |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Returning to GURPS - 3rd Edition or 4th Edition
On the matter of skill points, Physical skills went up at the high levels, Mental skills went down at the high levels, and there are no longer half-point levels so characters with lots of low skills probably went up.
Skills with one or two points wouldn't change at all, unless the specific skill was reclassified as a higher or lower difficulty.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
01-17-2019, 01:08 PM | #22 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Returning to GURPS - 3rd Edition or 4th Edition
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
01-17-2019, 01:27 PM | #23 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Returning to GURPS - 3rd Edition or 4th Edition
Quote:
I still remember playing in a campaign where the GM was fine with 1/4 points. Somebody had 100 skills for 25 points, Eidetic Memory II for another 60, and IQ 15 for a further 60, which was just possible in a classic 100-point campaign with -40 points of disads and -5 points of quirks. Them having every Mental skill that mattered at 13-15 is what killed the campaign. Nobody else was useful outside of a fight, really, and when the GM started tossing out big penalties to curb this character, the rest of us were hosed through no fault of our own. Yet the GM's ire was mostly directed at the character with Karate-25, who aside from being really good at reaming bad guys, was kind of subtle and understated.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
01-18-2019, 01:28 PM | #24 | |
Join Date: Aug 2004
Location: Denver, Colorado
|
Re: Returning to GURPS - 3rd Edition or 4th Edition
Quote:
First, I'm definitely a member of the Cult of Stat Normalization. I have no problems with the notion that noticeably smart people have IQs of 12 or 13, while geniuses start at 14. Stats for stronger, healthier and more agile characters should lie in the same range. (Yes, professional athletes might have 16s in ST or HT or DX -- and there are only about 800 active players with the U.S. National Football League in any year. That's out of a population of a bit more than 325 million. That's how rare that should be.) Secondly, I wanted characters similar to the First-Responder Search-and-Rescue people I'd gotten to know as a general news reporter out in northeast Colorado. Mostly, those were "regular folks" with regular jobs. However, they were a little more fit than most people, had an extra skill-set and frequently had military backgrounds. Thirdly, I knew I'd drop Magery 0 on every character sheet no later than the second session. Finally, I wanted the players to feel overwhelmed by the circumstances in which the characters found themselves. All told, I'm pretty pleased with how that worked out.
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
|
03-07-2020, 08:13 AM | #25 | |
Join Date: Mar 2020
|
Re: Returning to GURPS - 3rd Edition or 4th Edition
Quote:
|
|
03-07-2020, 09:15 AM | #26 |
Join Date: Sep 2006
Location: Chatham, Kent, England
|
Re: Returning to GURPS - 3rd Edition or 4th Edition
While I have bought 4th, most of the books I have are 3rd ed., or from other systems altogether, mostly for some inspiration.
So, our games are either old and long-running, so 3rd; or I use the 4th ed. character build program to give players the character they want, up to a point. We have a simplified set of rules, that usually comes into play in combat or negotiations, so most system-specific stuff is guidance rather than written in stone. We're happy with it, and this has lasted quite a while now, sooo... |
03-07-2020, 10:47 AM | #27 | |
Join Date: Mar 2005
Location: near Houston
|
Re: Returning to GURPS - 3rd Edition or 4th Edition
Quote:
Additionally, the campaign used psionics and I didn't like the 4e change to them. Over the previous decade I had made many little tweaks to the overall system, most of which were not reflected in 4e. In many ways, I was running 3e Lite with a few advanced rules tossed in. For anyone interested, my 3e house rules: http://copeab.tripod.com/Campaigns/houserules.htm
__________________
A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
|
03-07-2020, 12:56 PM | #28 | |||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Returning to GURPS - 3rd Edition or 4th Edition
Quote:
Quote:
So in a high point magic campaign you had Eidetic Memory mages all over the place. Note I am reinforcing my somewhat vague memory based on the versions of Third Edition Revised 6th printing and the errata for it and the older Third Edition; the double/quadruple point thing was definitely gone by the time the 6th printing rolled out. On a side note I would love to know the logic of printing that in the same year as 4e (2004). Just why?!? Quote:
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 03-07-2020 at 01:47 PM. |
|||
03-07-2020, 03:25 PM | #29 |
Banned
Join Date: Mar 2006
|
Re: Returning to GURPS - 3rd Edition or 4th Edition
**********
Last edited by namada; 03-09-2020 at 09:07 AM. Reason: Deleted...since it was necro'd |
03-07-2020, 03:48 PM | #30 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
|
Re: Returning to GURPS - 3rd Edition or 4th Edition
<Moderator>
Just as a notice, until this morning (Saturday March 7th, 2020), this thread had not been posted too since Friday January 18th, 2019. </Moderator>
__________________
MIB #1457 |
|
|