01-26-2018, 05:25 PM | #1 | |
Join Date: May 2008
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Parry and Close combat
This isn't GURPS but I have mostly GURPS players... They are used to being able to use this from the FAQ
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic Last edited by zuljita; 01-29-2018 at 08:29 AM. Reason: Linking to FAQ |
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01-26-2018, 08:23 PM | #2 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Parry and Close combat
Not to hijack Zuljita's thread, because I also would like to know that, but is this FAQ item ever explicitly stated in the GURPS rules? Perhaps in Martial Arts?
Could I get a page reference if so? I ask because I swear I've read it somewhere, but maybe it was just in the FAQ . . .
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman Last edited by Stripe; 01-26-2018 at 09:45 PM. |
01-27-2018, 05:47 AM | #3 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Parry and Close combat
MA117 mentions it, but it’s phrased as though that’s an existing rule.
Zuljita’s question is obviously DFRPG, but you might want to make yours a new post in GURPS, and may get more satisfying answers there, as well.
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01-27-2018, 08:03 AM | #4 | |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Parry and Close combat
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Thank you.
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01-30-2018, 12:07 PM | #5 |
Join Date: Nov 2017
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Re: Parry and Close combat
*I SMELL A RAT SPOILER ALERT*
I'm looking for this and a good play through of close combat in general actually. I GMed I Smell A Rat and realised that I played the spiders incorrectly in that they should have been in close combat and therefore made things very difficult for the greatsword wielding Holy Warrior who was holding the line for the most part. In saying that, I feel like I'm missing something when it comes to a CC monster moving in on top of a PC without getting smashed on the way in. This might be a psychic imprint from THE OTHER GAME THAT SHALL NOT BE MENTIONED though... |
01-30-2018, 08:04 PM | #6 |
Join Date: May 2008
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Re: Parry and Close combat
As a player in ISAR I wasn't allowed to parry something on the way in to close combat either. Ruled it that way in a game the other day and got objections from players based on the above FAQ. If that was intentionally left out of DFRPG, (which I actually have no issue with) then more power to the GM of the game where I'm a player. If I missed it somewhere, I'd like to know.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
01-31-2018, 01:13 AM | #7 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Parry and Close combat
No, it does not exist†.
Yes, this means monsters that use close combat weapons are a nightmare to some PCs. It also means the first room of "I Smell A Rat" can quickly become a TPK. † You 'stop' things from entering your hex with a Wait Maneuver triggered on "If something get's within Reach" and then Attack it. Also by Retreating when attacked so you can Parry and/or Block. |
01-31-2018, 05:45 AM | #8 | |
Join Date: Sep 2004
Location: Canada
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Re: Parry and Close combat
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More on topic, I think that's just training from D&D 3e+ - in DFRPG (and GURPS and a lot of other games) you don't get "free" attacks from the enemy moving near you. You also don't get a free attack when they walk around you (like you would in D&D 3e+) and when they make a ranged attack adjacent to you, and the various other situations where D&D gives out free attacks. Attacks of Opportunity are a game mechanic designed to artificially enforce behavior on the game board for game design reasons.
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01-31-2018, 07:01 AM | #9 | |
Join Date: Nov 2017
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Re: Parry and Close combat
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As far as "stopping" an opponent, I guess there's a few ways that works / could work?
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01-31-2018, 09:25 AM | #10 |
Join Date: Nov 2017
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Re: Parry and Close combat
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Tags |
charging foes, close combat, knockback, kromm explanation |
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