Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-26-2017, 11:31 PM   #1
Johnny1A.2
 
Join Date: Feb 2007
Default ORICHALCUM UNIVERSE: Consumidoro Power List

The following list is not exhaustive. Each 'power' or 'effect' is given along with duration, scale, and point cost information. The list will be expanded as time and convenience permit.

-------------------------

PHYSICAL PARALYSIS: The subject(s) are enfolded in a paralyzing field of telekinetic-type force, binding the victim in place without harm. Intensity can be varied to permit or prevent speaking, or intensified at higher point cost to crush the life out of a victim. The Power of the effect is equal to a PK Power of 16, or a 3e ST of 20.

The effect is purely physical, and can be resisted as can any physical binding of comparable strength. If overcome by greater strength or other means on the part of the subject, the effect will dissipate.

POINT COST: 3
DURATION: 1 minute + 30 seconds per additional point.
RANGE: 20 meters
SUBJECTS: 1 + 1 per additional point

---

UNNATURAL TERROR: A mental influence, a flood of overwhelming artificial terror that can induce panic, paralysis, headlong flight, or other fear reactions if not overcome. Vulnerable subjects may be at risk of cardiac failure or passing out or similar physical reactions. The terror has no specific focus or reason, it is imposed from without and is entirely irrational. If successfully resisted with a Will roll, it will fade in moments. A functioning active Mind Shield adds its Power to the Will roll. Certain drugs can also provide partial protection. After the duration ends, the subject will likely not understand what was so frightening.

POINT COST: 2
DURATION: 30 seconds + 5 seconds per additional point
RANGE: 20 meters
SUBJECTS: Everyone within twenty meters, add one meter to radius per additional point spent

---

IMMOLATION: The target of this power is subjected to the equivalent of a pyrokinetic blast of tremendous power. The usual result is eruption into flame.
This is one of the rare abilities.

This ability can not be 'resisted' per se, the same things that would protect a person from such temperatures from other sources will work, however.

POINT COST: 10
DURATION: Effectively instantaneous
RANGE: 10 meters.
SUBJECTS: 1 person or item of comparable size

---

CONCEALMENT: This is the ability to cloud the perceptions of observers, making the consumidoro difficult to perceive or recognize. It can be resisted with a Will roll, in which case the consumidoro will be seen and perceived normally. It has no effect on mechanical means of detection.

POINT COST: 1
DURATION: 15 seconds + 5 seconds per additional point spent
RANGE: Self
SUBJECT: Self

---

PASSIVE DEFENSE: This ability, as the name suggests, applies a repulsive force against any physical attacking agency, making it difficult to successfully strike the consumidoro. It has no effect on lasers or other such dangers, only physical objects and weapons. It grants the consumidoro an effect PD of 10 while in effect.

POINT COST: 3
DURATION: 5 seconds + 1 second per additional point spent
RANGE: Self
SUBJECT: Self

---

LEVITATION: Much like the psionic skill of the same name, this ability allows a consumidoro to levitate. Unlike that psionic skill, there is far less in the way of height limitations. A consumidoro could conceivably use the ability, for example, to levitate up to a 50th-story window, and hover there, something most psions could not hope to achieve.

POINT COST: 3
DURATION: 1 minute + 15 seconds per additional point
RANGE: Self
SUBJECT: Self (can carry weight equal to own body mass)

---

GREAT ILLUSION: This is a 'special' ability, made possible because the powers involved actually derive from the Malignium rather than the individual consumidoro. A consumidoro with this ability can construct a telepathically-induced perceptual illusion of great complexity, anchored to a specific location. This 'construct' can be added to or changed over time, adding to the complexity and detail, and adjusting for physical changes in the reality of the location as well, enabling the illusion to blend with the reality very smoothly, dangerously smoothly.

This is possible because the illusion is actually telepathically projected by the Malignium itself, rather than the consumidoro. The Malignium 'remembers' the illusion and can project it telepathically, in great detail, when called upon. The limitations are that each such illusion has to be 'constructed' separately, for a specific location, and can only be invoked at that location, though the consumidoro does not have to be physically present, and can activate it from anywhere in the world.

The size of the illusion can be anything up to one hundred meters across, and can be intricately complex, and interweave with reality. One limitation is that if the illusion is not updated over time, physical changes to the sight can make the illusion no longer 'fit' and reduce much of its realism and power.

Because it is telepathically based, anyone in the zone of effect automatically gets a Will roll to resist it. The GM may allow additional Will rolls as the situation might call for.

On a success, he or she recognizes the illusion as illusion, and can tell reality from the still-perceived illusion. For the purpose of Mind Shields and similar telepathic defenses, the illusion has an effective Power of 16. On a critical Will success, that individual is immune to that particular Great Illusion permanently. A Psychonull subtracts twice his or her Power from that before making the Will roll. Thus many Psychonulls are in fact totally immune to this ability.

Purely technological sensors and means of observation perceive nothing of the illusion, but that does not mean the mind of the user is not forced to perceive otherwise. Animals react with anger or terror to the illusions, which do not 'fit' their minds. (They perceive something, but it is not coherent).

A consumidoro can maintain one such Great Illusion site per point of IQ above 10, minimum 1. Thus a consumidoro with an IQ of 14 could maintain 4 such sites. Note that other consumidoro can always recognize such illusions as what they are.

POINT COST (to activate illusion): 3
DURATION: 1 hour + 2 hours per additional point spent
RANGE: radius of 50 meters from center of illusion site
SUBJECT: Anyone within the radius of effect
__________________
HMS Overflow-For conversations off topic here.

Last edited by Johnny1A.2; 01-31-2017 at 12:04 PM.
Johnny1A.2 is online now   Reply With Quote
Old 02-05-2017, 07:24 PM   #2
Johnny1A.2
 
Join Date: Feb 2007
Default Re: ORICHALCUM UNIVERSE: Consumidoro Power List

ORICHALCUM UNIVERSE: Consumidoro Power List continued...

GREATER ILLUSION: This is similar to the Great Illusion feat, but more powerful because it has a certain underlying physicality. The illusion works exactly as with Great Illusion, but along with the updatable, interactive illusion anchored to a location, the Malignium will manifest Flux/PK effects that make parts of the illusion actually have a certain material reality. Light waves will be redirected to produce actual, physical images as well as telepathic overlays, psychokinetic effects will make aspects of the illusion solid, or at least give them a physical manifestation.

The interaction of physical illusion and telepathic illusion can make a Greater Illusion seem terrifyingly real, and give it additional physical danger along with the real objects and things of the location. So effective can this be that a subject might well find himself sitting on a non-existent sofa, or unable to pass a door that it nothing more than telepathically enhanced light-waves and force-fields. The physicality makes successful Will rolls against the entire Greater Illusion that much harder as well.

Because it has a physical reality, a Greater Illusion can be perceived to some degree by technological devices such as cameras or microphones. Lacking the telepathic element, what is recorded is likely to be far less convincing in a photograph or sound recording, however, since all that will be recorded is the physically manipulated light-waves and sound-waves, which may not seem very realistic absence the mind-clouding telepathic element.

Because of the greater complexity of the effect, Greater Illusions are even more vulnerable to the power of a Psychonull than a Great Illusion. All disruptive effects of a psychonull act at +1 against a Greater Illusion.

This is one of the rarest consumidoro abilities, and in no recorded case has any consumidoro had the ability to maintain more than one such at any given time. The greater complexity means that it is more difficult for the Malignium to maintain the effect, which makes it relatively 'expensive'.

POINT COST (to activate illusion): 6
DURATION: 1 hour + 1 hour per 2 additional points spent
RANGE: Fifty meters from center of effect
SUBJECTS: All within area of effect
__________________
HMS Overflow-For conversations off topic here.
Johnny1A.2 is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:18 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.