09-23-2018, 07:36 AM | #21 |
Join Date: Jun 2017
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
Hence why I renamed my use of "Fat" for racial templates.
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09-23-2018, 09:38 AM | #22 |
Join Date: Jul 2005
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
Speaking as someone who has one of these disads in real life, I really dislike the fourth edition changes.
I could understand the 'being fat uses up your encumbrance' model and the current one just doesn't commit to anything mechanical that makes sense to someone who lives with excessive body fat. True, I could never manage to make the options available in third edition modelme. Not without giving me ludicrous levels of ST that I don't have. Perhaps fourth edition's 'Lifting Strength' would work better. Being weighed down builds up the legs but not the upper body strength. There's a lot more variety in the degree and the effects of obesity than GURPS wants to model. Sometimes I think there's more than modern medicine wants to admit. As I get older though, I am more willing to admit that the limits on HT for very fat people may have something in them.
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
09-23-2018, 10:20 AM | #23 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
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09-23-2018, 02:27 PM | #24 |
Join Date: Apr 2005
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
Sorry for using the percentages to ST rather than the generic -1, it's a HR which I've found is more reasonable when dealing with very strong or weak characters.
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09-23-2018, 02:40 PM | #25 | |
Join Date: Apr 2005
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
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There are people who, for whatever reason, are in amazing shape but are still medically overweight/obese. In GURPS terms, it wouldn't be unreasonable to assign levels of Lifting ST (Only to support body mass, -80%) to a relatively active, but obese, person, to counter most of the drawbacks of being overweight/fat. This would allow you to model someone who is obese but can still walk or run relatively quickly, even though they probably suck at performing tasks like climbing or doing pull-ups. |
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09-23-2018, 02:50 PM | #26 | |
Join Date: Sep 2004
Location: Canada
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
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Ghouls are a little funky as they can be an independent kind of entity and people can turn into one purely by ghoulish behavior, and they're still the same kind of ghoul (at least, some versions of the Arabic ghoul - I believe Lovecraftian ghouls are a separate species). Standard Fantasy Ghouls are just another kind of undead, and better treated as a metatrait than a race.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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09-23-2018, 07:27 PM | #27 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
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09-23-2018, 09:56 PM | #28 | |
Join Date: Aug 2018
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Re: [Basic] Disadvantage of the Week: Fat, Overweight, Skinny and Very Fat
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Your idea of a % sounds good though. -3 or +3 to ST means a lot more for a ST 3 being than a ST 30 being, that's either 100% or 10%. I'd like to see "easier to knock around" or "harder to knock around" isolated as their own traits. |
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disadvantage of the week, fat, overweight, skinny, very fat |
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