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Old 05-22-2015, 09:53 AM   #11
ArchonShiva
 
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Default Re: Daredevil loophole?

Your example doesn't work, but a character who is meta enough to realize how things work and good enough with probabilities to guess at appropriate penalties could engineer skill-3 and skill-13 situations to trigger these.

GURPS Discworld actually has precedent for increasing task difficulty in order to trigger critical hits.
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Old 05-22-2015, 09:57 AM   #12
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Default Re: Daredevil loophole?

Quote:
Originally Posted by Not View Post
The first objection works, but the text under Daredevil surely reads like an if-then-goto-10 statement to me.
Never use shampoo that says "lather, rinse, repeat". You will be stuck in the shower until you die from starvation.
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Old 05-22-2015, 10:12 AM   #13
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Default Re: Daredevil loophole?

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Never use shampoo that says "lather, rinse, repeat". You will be stuck in the shower until you die from starvation.
Believe me, I don't!

I'm also befuddled by my carton of orange juice. It says, "Shake well before pouring." I wonder, is five minutes long enough to wait?
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Old 05-22-2015, 10:12 AM   #14
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Default Re: Daredevil loophole?

Quote:
Originally Posted by Anders View Post
Never use shampoo that says "lather, rinse, repeat". You will be stuck in the shower until you die from starvation.
Nah, it's okay, you run out of shampoo first... and have really clean hair.
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Old 05-22-2015, 11:42 AM   #15
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Default Re: Daredevil loophole?

Honestly, I think the only thing you can do in this situation is just try not to land on your head; without a parachute, there really isn't much to roll for.
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Old 05-22-2015, 02:29 PM   #16
Anaraxes
 
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Default Re: Daredevil loophole?

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It says, "Shake well before pouring."
At least this one is guaranteed to terminate once you start. If you don't stop shaking, you can't pour. And if you don't pour, then there's no "before pouring" state in which you can start shaking.
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Old 05-22-2015, 03:40 PM   #17
ericthered
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Default Re: Daredevil loophole?

Things you can do to try and save your skin:

1) reduce terminal velocity -- not terribly hard to pull off. parachuting+4, or perhaps even a simple DX roll
2) land correctly -- not on your head, and other various details I don't understand. a standard parachuting or acrobatics roll to reduce damage and keep injuries to legs.
3) Aim: This is the one you've really got to work with. And its probably the hardest of the set. Land in a haystack. break your fall with a tree. land in water if you can't pull off the other two. If the GM is feeling really cinematic have him drop you off on a snow covered slope. This is a tricky roll. are these realistic? Well, they could possibly work. They're highly cinematic. But given that you have daredevil, I don't think that's a problem, and best of all, such a tactic is awesome and can fly by rule of cool.
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Old 05-22-2015, 03:54 PM   #18
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Default Re: Daredevil loophole?

Could do what I did in a goofy campaign (Yes this happened) declare you are attacking the planet, miss because of distance modifier, then get to roll a 9 against everyone on the planet for incidental attack!

We landed on the king of the planet, was pretty funny storyline.
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Old 05-22-2015, 04:56 PM   #19
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Default Re: Daredevil loophole?

Quote:
Originally Posted by Not View Post
Believe me, I don't!

I'm also befuddled by my carton of orange juice. It says, "Shake well before pouring." I wonder, is five minutes long enough to wait?
Wait until you encounter the ones that say Concentrate !
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