02-25-2017, 09:15 AM | #71 |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Shared space setting
More questions, hopefully putting FTL to bed at least for a while:
14) Are the gates/ wormholes artificial? Vote: Artificial. 15) Which systems have gates? a) systems with established colonies b) most systems with human activity c) most/ all systems Vote: a, FTL tech is not cheap it doesn't make sense to place a gate until there is significant traffic. 16) How are the gates organised? a) the gates form a star network centered on earth I.e all connections are earth to colony b) the gates form a star network centred on another system c) the gate network has a 'tree' topology I.e earth gates connect to the closest systems, which in turn have connections to the next closest etc d) tree centred on another system e) the gates form a web, most systems have several connections with a certain amount of redundancy Vote: a, gates depend upon significant volumes of traffic and the earth colony game is still the biggest game in town. Votes are now closed. Last edited by Frost; 02-28-2017 at 05:55 AM. Reason: Changed numbering, added votes |
02-25-2017, 09:26 AM | #72 | ||
Join Date: Dec 2006
Location: Meifumado
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Re: Shared space setting
NB- You doubled up a "15"
14- Artificial Natural ones exist, but these convenient connections to useful systems are by design, and the destinations were chosen as likely to support habitable planets from careful astronomical observation and modelling. Quote:
The systems with human activity have it because a gate was put in. Quote:
The first connection is from Earth to each system, followed by extra redundant connections, then when it becomes technically and economically feasible, direct connections are made between daughter systems- and this process might not yet be complete yet, making it slightly hybrid with answer A.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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02-25-2017, 09:30 AM | #73 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Shared space setting
14) yes. Very yes. Let people play around with this
15B, leaning towards C, and with One of the first things you do with a usable system is send gates. Actually, I'd like to have them within the system as well as between 15(16)? e. A web. Just makes life easier. And my cheap vision of everything supports this.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
02-25-2017, 09:39 AM | #74 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Shared space setting
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02-25-2017, 09:57 AM | #75 | ||
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: Shared space setting
14) If we are talking hyperspace gates, then yes. If FTL functions using wormholes, then no. A civilization capable of artificially creating wormholes could create black holes. Planet destroying superweapons are a bit high power for my tastes!
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Which time zone? |
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02-25-2017, 10:02 AM | #76 |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Shared space setting
Forgot two:
17) Do ships need specialised gear to use the gates? Vote: no, gates are open to in system vessels, this is the major justification for building gates in the first place. 18) Can the gates be used for FTL communication? Vote: yes. I don't particularly want FTL comms but I think that it is a logical consequence of having the gates and a good argument for reducing the number of systems served. Votes are now closed. Last edited by Frost; 02-28-2017 at 05:55 AM. |
02-25-2017, 10:05 AM | #77 |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Shared space setting
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02-25-2017, 10:20 AM | #78 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Shared space setting
17 Yes
Gater ships need some kind of shielding to pass through for some reason- radiation, gravitational stress... extreme chronisation (as I mentioned upthread). I don't know if it should be be a kind of armour, or some kind of generated field. Quote:
I know this trounces on the space tramper theme some were trying to develop, but I don't see them as integral to this kind of setting. I think they're more of something to work towards in a space opera (and we did that last year, I want to try to get a different flavour this time round).
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 02-25-2017 at 10:26 AM. |
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02-25-2017, 10:29 AM | #79 | |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: Shared space setting
Quote:
18) Yes. Communication between systems is achieved by sending signals/message capsules thru the gate. However, intra-system communications are limited to radio. This means that messages only travel at light speed in system, and thus suffer lag. Even with the lag, this process is still much much faster than sending light between systems. Therefore, I would classify it as FTL communication. |
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02-25-2017, 11:03 AM | #80 | |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Shared space setting
Quote:
I admit that I would be happy if it shakes out as a (new) space opera setting and I don't think that we are running any risk of of redundancy even if it does. If it doesn't then so be it we will see what we can do with middle of the road. My only concern would be that if we try to consciously avert the space opera angle we might tie our hands too much when we fill in the details. |
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