04-07-2015, 10:37 AM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [P:ES] Smell: military advice vs. RAW distance penalties
Why did that come up? It's just a large positive or negative modifier.
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04-07-2015, 11:48 PM | #22 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [P:ES] Smell: military advice vs. RAW distance penalties
Quote:
'By a factor of X' seems to mean multiplying. Emily asked why I consider it unGURPSy, and this is the only instance of 'unGURPSy' in this line of discussion up to that point. |
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04-08-2015, 12:34 AM | #23 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [P:ES] Smell: military advice vs. RAW distance penalties
x100 range is a -12 modifier. /100 is a +12.
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04-08-2015, 12:50 AM | #24 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [P:ES] Smell: military advice vs. RAW distance penalties
For Size/Speed and Range Table modifiers, such as vision, not for -1/yard modifiers such as canonical default/normal human smell.
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04-08-2015, 02:21 AM | #25 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [P:ES] Smell: military advice vs. RAW distance penalties
Oh, I ignored that rule; smell should be on the SSR table, it's just that humans are really bad at it.
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04-10-2015, 02:54 AM | #26 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [P:ES] Smell: military advice vs. RAW distance penalties
Ah, so you're with the 'Humans should start with one level of Long-Range Smell for free' variant. That was unexpected - you seem to be mostly sceptical of human (and non-human) abilities.
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04-10-2015, 03:12 AM | #27 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [P:ES] Smell: military advice vs. RAW distance penalties
Quote:
Honestly, I can't even think of a sense where -1/hex is appropriate; I'd eliminate the entire concept. Last edited by Anthony; 04-10-2015 at 03:26 AM. |
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04-10-2015, 03:20 AM | #28 | |
Join Date: Mar 2013
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Re: [P:ES] Smell: military advice vs. RAW distance penalties
Quote:
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enhanced senses, smell |
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