02-22-2018, 03:49 PM | #51 | |
Join Date: May 2013
Location: Tyler, Texas
|
Re: Metric? Keep or change?
Quote:
I agree, by the way, that weight isn't necessarily correlated to encumbrance. I'd be fine with a separate encumbrance system. At the least, give certain items an adjustment to weight when determining encumbrance. |
|
02-22-2018, 03:54 PM | #52 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Metric? Keep or change?
It lets you do things like "your carrying capacity is equal to ST".
|
02-22-2018, 03:59 PM | #53 | |
Join Date: May 2013
Location: Tyler, Texas
|
Re: Metric? Keep or change?
Quote:
<shrug> If so, I can't agree. I'm perplexed by your argument. It seems self-evident to me that in a world of limited resources, Steve has far better things to do than make up an imaginary system of weights and measures. And equally self-evident that there's no benefit in burdening players with converting and learning new, imaginary system. So I contend that TFT doesn't need the metric system any more than GURPS did. If most TFT players are expected to be American - a reasonable assumption, I think - then it would seem to make the most business sense to use the system most familiar to most Americans. There's no benefit to SJG in trying to force the metric system upon its customers and definitely no useful benefit in wasting time creating a whole new system of weights and measures. Last edited by tbeard1999; 02-22-2018 at 04:03 PM. |
|
02-22-2018, 04:10 PM | #54 | |||
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
|
Re: Metric? Keep or change?
Quote:
Around 1985-1990, you could go to a convention, and there'd be as many Champions and Hero games as *D&D games and as many of each of those as all the others combined. Hero uses metric and always has. Never seemed to bother anyone then. Quote:
Aren't we? Quote:
__________________
Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! |
|||
02-22-2018, 04:15 PM | #55 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Metric? Keep or change?
GURPS using US customary measures is actually problematic, so that's not exactly a strong argument (it creates a lot of problems with tech books since basically no-one uses US customary units for science and technology, and it creates problems with international support).
Last edited by Anthony; 02-22-2018 at 04:22 PM. |
02-22-2018, 04:17 PM | #56 | |
Join Date: May 2013
Location: Tyler, Texas
|
Re: Metric? Keep or change?
Quote:
Well, good luck talking Steve Jackson into imposing the metric system on the majority of TFT purchasers Because It's Good For Them. That really doesn't help sales, you know? Last edited by tbeard1999; 02-22-2018 at 04:22 PM. |
|
02-22-2018, 04:21 PM | #57 | |
Join Date: May 2013
Location: Tyler, Texas
|
Re: Metric? Keep or change?
Quote:
"Problematic" is conclusory, so I really can't respond. |
|
02-22-2018, 04:22 PM | #58 | |||
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
|
Re: Metric? Keep or change?
Quote:
Quote:
Quote:
__________________
Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! Last edited by Chris Goodwin; 02-22-2018 at 04:24 PM. Reason: Filling out my own full quote. |
|||
02-22-2018, 04:24 PM | #59 |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
|
Re: Metric? Keep or change?
Cite? I can't see where anyone argued that.
__________________
Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! |
02-22-2018, 04:26 PM | #60 | |
Join Date: May 2013
Location: Tyler, Texas
|
Re: Metric? Keep or change?
Quote:
I am confident that Steve will be able to decide whether it's a good idea to use the system that most TFT players are most familiar with or to impose the metric system on them Because It's Good For Them. |
|
|
|