06-19-2018, 03:29 PM | #21 | |
Banned
Join Date: May 2017
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Re: Rolls for players looking to fund a new major religion
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06-19-2018, 03:36 PM | #22 | |
Banned
Join Date: May 2017
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Re: Rolls for players looking to fund a new major religion
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06-19-2018, 05:18 PM | #23 |
Join Date: Mar 2013
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Re: Rolls for players looking to fund a new major religion
Such a person can trivially provide fraudulent 'proof' of miracle working ability, since that is open to any con-artist with a tiniest fraction of such a unique talent, otherwise they are 'merely' the most talented stage magician in the world. What they also need is the social engineering skills to run the scam.
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06-19-2018, 06:28 PM | #24 |
Join Date: Feb 2016
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Re: Rolls for players looking to fund a new major religion
She does not have enough Charisma to start a religion. She might be able to create a cult with a few hundred or few thousand members, but she is no L. Ron Hubbard, and he only created a religion with 200,000 members. If she wanted a major religion, she would need to hijack a Protestant Christian sect, since they fragment every month.
In addition, Wicca is probably the worst religion to try to hijack because its members are trained to recognize potential megalomaniacs. The stories that I could tell you about lunatics trying to recruit my Wiccan friends during the 90s to do something similar to what you are suggesting. They were lucky if the cops got to them before the Wiccans. |
06-19-2018, 06:39 PM | #25 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Rolls for players looking to fund a new major religion
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Starting a religion means creating a group that transmits your ideas. The direct, face to face part of this is Teaching. If you yourself work on setting it up to recruit people indirectly, that's probably Propaganda. If you direct the organization that manages it, that's Administration; perhaps Finance to get donations; perhaps Leadership to inspire your followers to do things in your name. Really, it's all social skills, and you want to look at the GURPS Supplement on organizations to see how you would define a suitable organization and perhaps what you would have to do to create it.
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Bill Stoddard I don't think we're in Oz any more. |
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06-19-2018, 09:34 PM | #26 |
Join Date: Feb 2016
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Re: Rolls for players looking to fund a new major religion
I would use Public Speaking or Writing over Teaching, but I generally agree. In addition, the people who create new religions generally have to be charismatic and skilled. I would argue that the creators of new religions possess Charisma 5+ (Buddha, Jesus, Mohamed, etc) or possess Charisma 3+, Megalomania, and the right skills to identify and exploit vulnerable people that they can easily convert them (any number of other religious leaders that I will not name out of politeness).
I would suggest looking into the literature on cults. Mandatory fasting and/or strict vegan diets shock the members into submission, love bombing and/or sexual orgies act as rewards, while ostracism and/or solitude act as punishments. After a few weeks of all three, the majority of people are pretty much willing to do anything from arson to prostitution. The cults that use drugs as rewards and torture as punishment are run by amateurs, the real effective cults never use anything so crude. |
06-19-2018, 11:06 PM | #27 |
Join Date: Dec 2006
Location: Meifumado
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Re: Rolls for players looking to fund a new major religion
As far as the Cultural Change rules from Infinite Worlds go, it's a bit hard to judge complexity because the Simple-Amazing scale is rated in terms of overall effect on society, not on how big or difficult a task is itself.
Examples are given of a new saint or demigod as Average, and a new heresy or revival movement as Complex. You're effectively looking at both, so you could just go Complex, or you could establish her identity as the Triple Goddess first, as an Average invention, then use the "existing invention" bonus to leverage the rolls for the Complex invention. Your skill rolls would be against Theology and Propaganda, at a minimum, but remember that an Average invention roll is still at -10. You could use some Research to find a similar demagogue or sect that you want to borrow some techniques from to give a "copy a working model" bonus, but you might get a backlash if people notice the similarity.
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06-19-2018, 11:26 PM | #28 | |
Banned
Join Date: May 2017
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Re: Rolls for players looking to fund a new major religion
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Cultivating a persona: Best of Acting+5 or Performance+3. +1 from Honest Face. Winning gives +1 to reaction/influence rolls. Isnīt that summed up better than Charisma 5 and much better than Charisma 3? Charisma 5 = +5 to influence rolls This all summed up = +8 to influence rolls (after a successful performance), +5 to reaction rolls (after showing up the "miracles"). Add Appearance/Beautiful on top when relevant. Last edited by Alonsua; 06-19-2018 at 11:33 PM. |
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06-19-2018, 11:37 PM | #29 | |
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Join Date: May 2017
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Re: Rolls for players looking to fund a new major religion
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06-19-2018, 11:38 PM | #30 | |
Banned
Join Date: May 2017
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Re: Rolls for players looking to fund a new major religion
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Her advantages summed up = +8 to influence rolls (after a successful performance), +5 to reaction rolls (after showing up the "miracles"). Add Appearance/Beautiful (+4/2) on top when relevant. So she is basically a very charismatic person until she is inspired by her divine powers, going from +4 to influence rolls to +8 to influence rolls, and from +2 to reaction rolls to +5 to reaction rolls. This is all not counting Appearance/Beautiful. Last edited by Alonsua; 06-19-2018 at 11:53 PM. |
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