03-22-2018, 03:25 PM | #1 |
Banned
Join Date: Mar 2018
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How Would Ultra-Tech Without Computers Work?
Just for fun I've been fiddling around with my Ultra-Tech books, and I am wondering just how some of the devices in there would function without computers or only Complexity 1 analog-style computers? Obviously it rules out robots, smart guns and VR but probably also holograms. And how would some of those Sensor packages work? Many of them specify that they have special filtering software - so would that make them harder to use without computers (more realistic) or would we just treat them as just as good and utilizing some analogue rotary-dial equivalent?
I remember when I was playing Prime Directive a lot of the equipment was pretty simple from a mechanical (not engineering) angle. But Star Trek does have lots of computers, albiet weird ones. |
03-22-2018, 03:34 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How Would Ultra-Tech Without Computers Work?
Realistically, you can't do TL 9+ manufacturing without computers or something equivalent, so it doesn't look like anything at all. Cinematically, I would look early SF.
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03-22-2018, 03:39 PM | #3 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: How Would Ultra-Tech Without Computers Work?
Look at nearly all of science fiction from before, say, the late 70s. There are exceptions ("Repent, Harlequin...", anything involving robots), but until computers really started to infiltrate people's consciousness, computers were primitive affairs, acting like high-speed card catalogs or replacements for physical libraries, but there was precious little automation. Weapons would be aimed by eye, all vessels flown by a pilot with his hands on the controls, and so on.
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03-22-2018, 07:05 PM | #4 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: How Would Ultra-Tech Without Computers Work?
I've pondered this question too, in thinking about using Ultra-Tech for Tales of the Solar Patrol. Unfortunately, while one can suppose a divergent technology level (e.g. TSP's TL[6+3]) can reproduce some things that a "normal" technology path would produce, UT is not written in a way to let you know which things absolutely couldn't be made without computers.
The only way to use UT with divergent tech levels is to first work out what technologies you want, then go to UT to get the stats for them. For example, suppose I want to determine the medical equipment found in the sickbay of a typical Patrol ship in TSP. I can't just go through UT and choose everything at TL9. A diagnostic bed (p. 197) is presumably hooked up to computers to run the monitors, but it doesn't actually say that, and I can imagine the bio-beds in Star Trek that aren't connected to computers so far as we can tell. So are they reasonable? On the other hand, diagnostic probes (also p. 197) are obviously not appropriate for the setting... but could a drug be substituted that helps analog instruments do the same job? And a medical bed (p. 199) is not even conceivably appropriate. It's really not clear how to decide these issues, and the problem happens throughout the book. The way to deal with it is to decide what technology you want to see without reference to the book at first, then when you've decided, look in the book for stats. So I decide I want a diagnostic bed like the one in Star Trek, and the UT version can be imagined to work that way, so I use its stats. I want advanced drugs, treatments, and tools, so bandage spray, first aid kits, surgical instruments, and plasti-spray all make sense, but little else does. Hint: Avoid anything that has the word "smart" in its name! |
03-22-2018, 07:17 PM | #5 | ||
Join Date: Feb 2005
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Re: How Would Ultra-Tech Without Computers Work?
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Devices might be more refined but would essentially work the same way More like Dune Quote:
Like Dune, Humanity may breed and train human computers like the Mentats... the Navigators... and so on. Warhammer 40K may provide examples, too. Last edited by tanksoldier; 03-22-2018 at 07:23 PM. |
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03-22-2018, 08:00 PM | #6 |
Join Date: Oct 2005
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Re: How Would Ultra-Tech Without Computers Work?
Replacing computers, for large scale mostly, is lots of people. In the Lensman series there was mention that a pilot of the DAUNTLESS had lots of pedals and plungers to control the thrust of the engines and steer the ship. Look at the big ships in Star Wars, how many people are controlling the ship's systems on the bridge? Without computers, it will be thousands more. And that is just on the bridge.
Advanced weapons will be inaccurate compared to ones with computers aiding. Which means more shots to do the same job, either bigger magazines or bigger storage batteries, perhaps a battery in a backpack. Other tech will be retarded because people do not do as well as computers in solving large-scale problems. The formula for the polymers used to build something probably hasn't been discovered yet. Stress loads have to be computed by hand, and so forth. So, you may have to hand-wave a lot of lower-tech equipment.
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03-22-2018, 08:37 PM | #7 | ||||
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Join Date: Mar 2018
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Re: How Would Ultra-Tech Without Computers Work?
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03-22-2018, 09:25 PM | #8 |
Join Date: Apr 2005
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Re: How Would Ultra-Tech Without Computers Work?
Spaceships 7 has a "Lacks Automation" design feature and "No Computer" design switch that fits pretty well. You end up with roughly ten times the crew, depending on ship size, and major penalties to certain tasks that typically depend on computer control (Point-defense fire, for example).
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03-22-2018, 09:40 PM | #9 | |
Banned
Join Date: Mar 2018
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Re: How Would Ultra-Tech Without Computers Work?
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03-22-2018, 10:49 PM | #10 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How Would Ultra-Tech Without Computers Work?
Look up de Prony, a French engineer of ca. 1800. He took on the job of producing new mathematical tables based on the metric system (including trig functions of decimal units of angle, I believe!). To do this, he hired dozens of hairdressers left unemployed by the Revolution to do addition and subtraction; and he had smaller groups of mathematicians assigning specific problems to them, one at a time. That was essentially Computer Programming without a computer, done very slowly, and with Administration in place of Computer Operation.
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