07-06-2018, 06:04 PM | #11 |
Join Date: Dec 2017
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Re: Armor
Every fighter will take the talent only if it costs little and had trivial prerequisites. Consider the Veteran and Warrior talents: They are really, really useful, but in my experience not many people take them. That's because you have to have IQ 9 (not genius but it is an extra point you didn't put somewhere else), the ST prereqs are substantial, and they cost a lot of talent points. So, everyone might like them but not many people have them. I'm of two minds about an armor talent, but clearly it could be done in such a way that the cost is appropriate, balanced and therefore just one of several paths a character could take.
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07-06-2018, 06:09 PM | #12 | |
Join Date: Jul 2018
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Re: Armor
Quote:
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07-06-2018, 06:29 PM | #13 |
President and EIC
Join Date: Jul 2004
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Re: Armor
I agree with what John said there.
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07-06-2018, 06:31 PM | #14 |
President and EIC
Join Date: Jul 2004
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Re: Armor
That does raise a point, though - should I try to tuck cloth, or half-plate, or both, into the MELEE table (room is tight) or leave them in the advanced rules?
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07-06-2018, 06:33 PM | #15 | ||
Join Date: Jul 2005
Location: Geelong, Australia
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Re: Armor
Quote:
If you want a justification for it: Some leather is tougher than other and potentially more expensive, maybe the leather comes from animals that can't be domesticated? Similarly with cloth, some fibres may be stronger, for eg. the fibres from the kevlar tree? More seriously a cloth made from giant spider silk is dangerous to obtain and is likely to be stronger. Quote:
Last edited by Wayne; 07-06-2018 at 06:34 PM. Reason: Remove unnecessary hyphen and emoji |
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07-06-2018, 07:06 PM | #16 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: Armor
Quote:
As for the armor talent, I'd vote no. The proposed armor revision, I'd vote yes. The progression seems to follow nicely from one to the next this way. |
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07-06-2018, 07:40 PM | #17 |
Join Date: Dec 2017
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Re: Armor
People like gear, and it costs nothing to give it to them, so I'd vote for including all the armors in Melee.
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07-06-2018, 08:18 PM | #18 | |
Join Date: Oct 2015
Location: New England
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Re: Armor
Quote:
I can't claim to ever have worn armor of any kind, but I'd suspect that a suit of cloth or leather armor tailor-made for a character would fit better, and thus be less cumbersome than an off-the-shelf set. |
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07-06-2018, 08:48 PM | #19 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Armor
Quote:
I'll note that well fitted armor is probably not that bad to one accustomed to wearing it, but my own experience says the additional penalty for rigid body is appropriate, simply because it's restricting 2-axises of movement on the torso. I'd prefer to see it in formula form, tho'. |
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07-06-2018, 09:41 PM | #20 |
Join Date: Dec 2017
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Re: Armor
I like the proposed armor adjustments, baring any problems found in playtesting.
I don't like the idea of an armor talent. I like adding cloth and half-plate and tower shield to the Melee armor table - I do this already in my recent Melee games. |
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