Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-02-2016, 02:20 PM   #1
CeeDub
 
Join Date: Jan 2015
Location: UK
Default [Basic] Stats for a water cannon?

Salutations!

I'm building a power that allows the character to shoot a stream of... liquid from his fists, with force about equal to a water cannon (the kind law enforcement sometimes use for crowd control / dispersion).

I'm thinking Innate Attack (cr) (Variable, +5%; No Wounding, -50%; Double Knockback, +20%; Jet, +0%; Increased Range, +10%; Increased 1/2D, +5%; Linked, +10%; Super, -10%). The question is, how many levels does he need to have about the same power as a water cannon?
CeeDub is offline   Reply With Quote
Old 01-02-2016, 02:35 PM   #2
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: [Basic] Stats for a water cannon?

Every 1d+1 of damage knocks a ST10 man back 1 yard. 5d+5 (roughly 6d+1) is enough to stop an average man in his tracks when he's running forward at Move 5.

Assuming you want something that forces an athletic man to a dead stop, you need to do about 60 points of knockback. 9d is probably sufficient.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com
mlangsdorf is offline   Reply With Quote
Reply

Tags
innate attack


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:36 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.