03-02-2018, 09:08 AM | #51 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: Difficult monsters
I can't believe I forgot that! Here's the link, for those who missed it. But still . . . no clowns.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-02-2018, 09:12 AM | #52 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Difficult monsters
No idea. But I must write it. It...calls to me.
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03-02-2018, 10:02 AM | #53 | |
Join Date: Aug 2004
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Re: Difficult monsters
Quote:
"Copperwise the Jester..."
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03-02-2018, 10:33 AM | #54 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Difficult monsters
I actually had a creepy carnival in my last fantasy campaign. While it was strictly speaking an elaborate outdoor encounter (it moved around, and the PCs never ran into it a second time) rather than an adventure, it had many of the hallmarks of a dungeon: "circus animals" that were in fact monsters, "games" that mostly involved fighting those monsters, and "prizes" that provided the treasure. The superficially human circus folk were of course unnerving and not what they appeared to be. And the PCs were offered a chance to run away and join the circus, but fortunately turned it down. Fun times!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-02-2018, 10:36 AM | #55 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Difficult monsters
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03-02-2018, 10:43 AM | #56 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Difficult monsters
Quote:
But secretly, I love clowns! Send in the clowns!
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03-02-2018, 11:08 AM | #57 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Difficult monsters
I think this deserves a topic split. It is a fantasticly inspiring discussion, but we’re certainly not talking about difficult monsters anymore, and I think both* topics deserve proper discussion space.
*Or all three, depending how finely you slice it.
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03-02-2018, 12:03 PM | #58 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Difficult monsters
Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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03-05-2018, 10:31 AM | #59 | |
Join Date: Jul 2006
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Re: Difficult monsters
Quote:
It wasn't usually played as being as horrific as it could have been because, well, D&D ... but had lots of potential. On sale at DriveThru and doubtless other places as well. |
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03-14-2018, 08:48 AM | #60 | |
Join Date: May 2008
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Re: Difficult monsters
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I had them move and attack rushing into close range, using watery blow (and triggering an automatic engulf). From that point they have PC's pinned right? That means the PC has to roll a quick contest vs a 24 to escape from being pinned and only once every 10 seconds? If I've got that right, as many water elementals as player characters is very dangerous regardless of locale.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic Last edited by zuljita; 03-14-2018 at 09:00 AM. |
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