01-13-2018, 10:09 AM | #10 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Hold Fire in Ogre/GEV
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The question is "when are the Hold Fire results applied". There are 4 options: 1. Applied first. This is simplest, but may swing too much in favor of the defender. If you took this option, I'd definitely impose the -1 modifier to discourage gratuitous use of Hold Fire. 2. Simultaneously. This is my preference. No modifier is necessary to discourage gratuitous Hold Fires. A player would not select Hold Fire if he could shoot at the target in his turn. If you still want to encourage the attackers, you could apply the -1. 3. Alternate. An interesting notion - let hold fire unit(s) fire at one target. Then let the phasing player fire at 1 target. Alternate. This is slower but could be interesting. 4. Apply at the end. No real point in taking this option. You might as well just let the nonmoving stand shoot in its next combat phase. The Ogre/GEV game system was devised for Ogre - Hold Fire in that kind of game is a needless flourish in my opinion. (And playtesting the first edition revealed that GEV second movement needed to be reduced and the heavy tank movement needed to be increased). But when you have lots of non-Ogre units on both sides, the normal sequence can produce artificial results. Now please understand that I (as I said) I consider both Ogre and GEV to be as nearly perfect as wargames can be. But modding wargames is an ancient and integral part of the hobby. As always, your mileage may vary. Last edited by tbeard1999; 01-13-2018 at 12:42 PM. |
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