Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-12-2017, 03:01 PM   #1
A Ladder
 
Join Date: Dec 2012
Default [Action] Westerns and Horse Upgrades

Good afternoon,

I'm thinking about putting together an Action! game set in the Wild West.
Since the horse is essentially how most PCs will be getting around I figure I could whip up some upgrades for when the PCs want to purchase expensive horses. Let me know what you think. Are the Cost Factors on these good? What changes would you make?

Horse Upgrades:
• Attractive: Glossy coat, consistent coloring, etc., gives a reaction or Influence roll bonus in scenes where the horse is the center of attention: +1 for +1 CF, +2 for +2 CF, and +3 for +3 CF.
• Rugged: Increase in HT: +1 for +1 CF, +2 for +4 CF.
• Smart: Increase in IQ: +1 for +3 CF, +2 for +9 CF.
• Spirited: Incease in Will: +1 for +1 CF, +2 for +3 CF.
• Strong: Increase in Strength. +10% ST for +0.1 CF, +20% ST for +0.5 CF, +30% ST for +1 CF, +40% ST for +2 CF.
• Superior: Increase in DX: +1 for +1 CF, +2 for +4 CF.
• Swift: Increase in Basic Move: +1 for +1 CF, +2 for +3 CF, +3 for +9 CF.
• Tough: Grants High Pain Threshold for +0.5 CF.
__________________
Quote:
Originally Posted by HunterS View Post
Congrats! You win the no-prize.
Quote:
Originally Posted by DouglasCole View Post
Gotta be fast to escape the propaganda machine of Viking swiftness
A Ladder is offline   Reply With Quote
Old 05-12-2017, 03:18 PM   #2
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [Action] Westerns and Horse Upgrades

Looks good to me. I'd add Enduring: Fit, +3 CF, Very Fit, +9 CF (something like that).
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 05-12-2017, 05:05 PM   #3
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [Action] Westerns and Horse Upgrades

Sure footed, 1 better move that the terrain dictates (up to normal move), +1 CF
__________________
Waiting for inspiration to strike......
And spending too much time thinking about farming for RPGs
Contributor to Citadel at Nordvörn
(E) is offline   Reply With Quote
Old 05-12-2017, 05:13 PM   #4
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default Re: [Action] Westerns and Horse Upgrades

Alert: Increase in Per: +1 per +0.5 CF, max +6 for +3 CF
DAT is offline   Reply With Quote
Old 05-12-2017, 05:17 PM   #5
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [Action] Westerns and Horse Upgrades

On the other side of the coin
Ugly, -0.25 CF per level, otherwise the opposite of attractive

Vicious, -0.25 CF per level, level one tends to bite etc anyone who isn't it's rider, level two bites it's rider as well.
__________________
Waiting for inspiration to strike......
And spending too much time thinking about farming for RPGs
Contributor to Citadel at Nordvörn
(E) is offline   Reply With Quote
Old 05-12-2017, 06:01 PM   #6
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: [Action] Westerns and Horse Upgrades

Quirk(Only obeys one person).
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline   Reply With Quote
Old 05-12-2017, 09:41 PM   #7
tshiggins
 
tshiggins's Avatar
 
Join Date: Aug 2004
Location: Denver, Colorado
Default Re: [Action] Westerns and Horse Upgrades

Quirk: Mind of its own. When the rider is about to do something that might get it hurt, the horse does something else -- frequently, something smarter. This only happens if it wouldn't actually harm the rider.

Zorro's horse, Toronado, is famous for this. :)

https://www.youtube.com/watch?v=ZsOdwYm4L5c
__________________
--
MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1]
"Some days, I just don't know what to think." -Daryl Dixon.

Last edited by tshiggins; 05-13-2017 at 11:50 PM.
tshiggins is offline   Reply With Quote
Old 05-13-2017, 03:38 AM   #8
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [Action] Westerns and Horse Upgrades

Attractive is a version fo Styling, right? So, it should follow the pricing given in High-Tech (p. 10): +1 is +1 CF, +2 is +4 CF and +3 is +9 CF.

You may also want to look at this thread.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 05-13-2017, 10:05 PM   #9
A Ladder
 
Join Date: Dec 2012
Default Re: [Action] Westerns and Horse Upgrades

You guys are awesome. Those are great!

Quote:
Originally Posted by Anders View Post
Attractive is a version fo Styling, right? So, it should follow the pricing given in High-Tech (p. 10): +1 is +1 CF, +2 is +4 CF and +3 is +9 CF.

You may also want to look at this thread.
It's based off of attractive from Action 1: Heroes, pg 34
__________________
Quote:
Originally Posted by HunterS View Post
Congrats! You win the no-prize.
Quote:
Originally Posted by DouglasCole View Post
Gotta be fast to escape the propaganda machine of Viking swiftness
A Ladder is offline   Reply With Quote
Old 05-13-2017, 11:12 PM   #10
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: [Action] Westerns and Horse Upgrades

Quote:
Originally Posted by (E) View Post
Sure footed, 1 better move that the terrain dictates (up to normal move), +1 CF
I wouldn't go quite this high, at least not for the first level. The first level should probably be a Sure-Footed perk for a specific type of terrain, removing the -2 to attack (which should probably apply to someone riding a mount, as well as the mount's own attacks), and -1 to defense on that type of unstable terrain.

Higher levels of this, in a cinematic campaign (which, fortunately, Action certainly qualifies as!), should provide the Terrain Adaptation advantage for the specific terrain type, eliminating DX and Move penalties when crossing it.
Kelly Pedersen is offline   Reply With Quote
Reply

Tags
action, old west

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:02 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.