03-27-2018, 01:28 PM | #1 | |
Join Date: Aug 2017
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Do tarsiers have 360° Vision?
I'm working on a setting where different fantasy races exist, with each one being related to a different primate. Goblins in this setting are based on tarsiers, and have similar eye and neck anatomy, namely eyes that are large and fixed in their sockets combined with a neck that can rotate 180° in either direction. However, based on a post by Kromm I found, I'm uncertain if this qualifies them for the advantage 360° Vision.
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If it does, I think the size of the eyes justifies the Easy to Hit limitation, but if it doesn't have 360° Vision, how would you price just making the eyes easier to hit? Would it be -1 point per +1 to hit like I've seen other hit locations priced here on the forums, or would it be based on the percentage value of the limitation, maybe using the "1/5 of percentage value" for modifying vision from Powers: Enhanced Senses? |
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03-27-2018, 02:38 PM | #2 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Do tarsiers have 360° Vision?
Since a +2 to hit is effectively -5 with 360 Degree Vision, and -3 with Peripheral Vision, I'd call it -2 with normal vision. A +2 is a bigger disadvantage when it applies to a target that can be hit from more angles.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-27-2018, 02:53 PM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Do tarsiers have 360° Vision?
I would just look at the mechanical effects:
360 vision (peripheral vision)
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03-27-2018, 03:05 PM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Do tarsiers have 360° Vision?
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My only issue is unless your always scanning you wont always see in all drections. I would probably handle that by still allowing the shadowing detect bonus but a side view penalty to all other arcs for general Per checks unless actively scanning. Not sure thats even a nuisance penalty though.
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03-27-2018, 04:09 PM | #5 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Do tarsiers have 360° Vision?
I'd give them Peripheral Vision and base the Eye to Hit limitation on that.
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03-31-2018, 10:44 AM | #6 |
Join Date: Aug 2017
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Re: Do tarsiers have 360° Vision?
Thanks everyone. I've come to the conclusion that they probably should have 360° Vision, though Refplace has an excellent point about not being able to see in all directions at all times unless actively scanning. I agree that it's probably not worth a nuisance effect limitation, instead being a feature of the trait. However, after doing some messing around with the visual design, I've come to the conclusion that with the goblins in this setting, seeing them rotate their head 180° would be unsettling for most humans and other races, probably granting a slight reaction penalty. However, considering that 360° Vision is by default an "always on" advantage, I'm not sure if it's eligible for a nuisance effect limitation that would cause a reaction penalty while "in use". What do you all think?
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03-31-2018, 11:16 AM | #7 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Do tarsiers have 360° Vision?
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03-31-2018, 11:49 AM | #8 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Do tarsiers have 360° Vision?
Which is why I suggested Peripheral Vision, it already covers that and gives you basically the effects you want, no 'rear hex', and capacity for Vision rolls for things directly behind you.
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03-31-2018, 12:11 PM | #9 | |
Join Date: Aug 2017
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Re: Do tarsiers have 360° Vision?
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True, but as per the different effects of the advantages Anthony laid out in plain terms, I truly believe that 360° Vision better captures how a member of this race would fare when fighting an opponent directly behind them. |
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