06-19-2009, 10:49 PM | #29 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: House Rules
I recently thought of a house rule to slow down skill/ability progression, if necessary.
Why bother? Well, in this game, characters can get very powerful very quickly, especially if a PC accumulates a lot of points in the bank. Story limitations imposed by the GM can help ("No, you can't go from Large Weapon/1 to Large Weapon/6 with just a weekend of training") but for those who want a more mechanical solution, read on: Slow Levels: At character creation, levels for skills, Songs, etc. are bought at the same 1 point-to-1 level ratio as before. (After all, these characters may be centuries old; it makes sense to be free and easy on the starting levels.) But once play has started, any "leveled" ability can only be increased by spending points equal to the next level up. So: a) Going from Small Weapon/1 to Small Weapon/2 would require 2 points. b) Improving the Song of Thunder/2 to Thunder/5 would require 12 points (3 for level 3, 4 for level 4 and 5 for level 5). This could also apply to Servants, Roles, etc. The idea is the same: it takes time and practice to get really good at something, even for a celestial. Note that this does not affect the cost for Attunements or Forces/Characteristics.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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