05-23-2019, 01:39 PM | #51 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
Quote:
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05-30-2019, 06:27 AM | #52 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
I've revamped the Four Perilous Journeys campaign by adding a few new stretch goals and adding some "all the things" pledge levels, which include the new reward items.
NPC/Creature Deck For quick reference and easy play at the table, nothing beats the utility of a printed NPC or monster card. The basic add-on will be 42 cards in the "Creature and Wizard" size: 3.5 x 5". These will be printed on quality UV-gloss coated stock for maximum compatibility with dry-erase markers. There is not a unique card deck per adventure: there's a single deck that draws from the selection of creatures that come with the adventures, including the solo adventure if we hit the $21,000 stretch goal. The "deck" will also be available in PDF format.
Token Sheets Each adventure has creatures and NPCs to fight, negotiate with, or charm. While print-your-own tokens are on the last page in each adventure, this add-on gets you a COLOR version of that page. Each sheet contains 42 1" square tokens depicting the creatures and characters from the adventure. There is a separate sheet for each adventure; if you want a physical sheet for each adventure, you'll want to increase your pledge by $10 per sheet.
All the Digital Things! ($50) This pledge level includes a PDF of all the rewards offered in the campaign in digital format.
These are discounted as a bundle from their price as individual add-ons (see below for item pricing) Bring Me The Things. All of Them. ($110) This is the place for those that must loot and pillage. This pledge level includes a PDF of all the rewards offered in the campaign in physical AND digital format.
These are discounted as a bundle from their price as individual add-ons (see below for item pricing) New Stretch Goal: FIFTH Perilous Journey If we pass $21,000 . . . the campaign turns into FIVE Perilous Journeys. After listening to feedback on what the backers want, I talked with David Pulver, and we came up with some thing for you. If we hit $21,000 the following 32-page solo adventure will be included in both the $20 PDF and $50 Print+PDF adventure groups. ANY pledge tier that includes the original four 16-page adventures will include this fifth perilous journey at no additional cost. Vampire Hunter Belladonna You are Belladonna, the young maid and cook at Castle Ironskull—moonlighting as a vampire slayer! Years ago, the sinister Lord Adrik Blackbird turned your best friend into a vampire. For their own good, you had to stake them both! Somehow, you succeeded—but while those vampires perished, they had already infected others. The bloodsuckers will spread like a plague through the local countryside—unless you hunt them down! Play as the lethal maid Belladonna (wielder of silver stakes and deadly poisons), or as your own vampire slaying hero or wizard. Travel through the villages and wilderness near Ironskull Castle, hunting vampires (and possibly other monsters). During your quest, you may uncover disturbing rumors of the rise of a new and terrifying master vampire, and the arcane relic they seek. Can you find it first? Vampire Hunter Belladonna is a programmed adventure for The Fantasy Trip. You won't need a Game Master—instead a system of branching paragraphs directs you from encounter to encounter as you make your own choice. You resolve combat or other encounters using the TFT rules. In this double-sized 32-page adventure, you will find:
VAMPIRE HUNTER BELLADONNA is an independent adventure, but it has ties to IRONSKULL CASTLE, so you can use both together in a campaign if you wish. If you think of it as "Vampire Hunter B," we won't mind that either. If this stretch goal is reached, a fifth token sheet will be made available and included in the "All the Things" level pledges for no additional cost. Check out the full campaign page: Four Perilous Journeys. There are new stretch goals as well as more information on the rewards and pledge levels.
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05-30-2019, 06:48 AM | #53 |
Join Date: Aug 2005
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
I looked at the $50 all the digital and it lists a print copy. Is that an error?
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Helborn |
05-30-2019, 10:47 AM | #54 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
Indeed, that was an error. I have closed that reward level to new backers, made a ALL THE DIGITAL (Revised) level that lacks the print reward, and asked those in the one tier to switch to the other, with the acknowledgement that I'll own the mistake if they don't.
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05-30-2019, 07:55 PM | #55 |
Join Date: Jul 2018
Location: Near Milwaukee, WI
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
The Character and NPC cards are calling me...
Summon Malchidael's Wallet - IQ 10, 1 ST, plus 10 ST if Mal's wife finds out. If casting results in ST falling below zero, Mal is sleeping in the garage.Tokens are beautiful. I'm a minis guy, not a token guy (still haven't punched any of the tokens from TFT LE). Still, if I'm upgrading my pledge for the cards, I may as well go for All The Things! Time to move a cot into the garage :) Last edited by malchidael; 05-30-2019 at 07:57 PM. Reason: Fixed typo |
05-30-2019, 08:23 PM | #56 |
Join Date: Aug 2018
Location: Richmond, VA, USA
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
I hear ya Bro.
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RVA_Grandpa ----------------------------------------- https://travelingthelabyrinth.blogspot.com We never really grow up; we only learn how to act in public. |
05-30-2019, 11:27 PM | #57 |
Join Date: Jul 2018
Location: Near Milwaukee, WI
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
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05-31-2019, 08:25 AM | #58 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
Holy Wow
Yesterday was nearly unreal. I mean, I was listening to y'all, and I thought I heard what you wanted. Thanks for supporting my attempt to give it to you! Just for perspective, we increased the funding total by 22% in one day. That day was in the middle of the campaign, as well, when the daily total is usually about 1/10 the average of the first two days. In our case, we increased campaign funding by $4,220 against an expected baseline of about $520. That, as they say, ain't bad.
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06-01-2019, 10:19 AM | #59 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
the final Decks of Destiny / Four (FIVE!) Perilous Journeys cross-campaign stretch goal has fallen, as 4PJ has crossed the $25,000 funding level with eight days left to go in the campaign.
Thank you!
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06-03-2019, 07:53 AM | #60 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
Slack-Jawed and Amazed
Good morning! We're entering the final week of the Four Perilous Journeys campaign, and I still can't help but pinching myself a bit watching the thing go. I mean, we radically changed trajectory four days ago, with 10 days to go. This mostly doesn't happen when it comes to Kickstarters. Not in the middle of the campaign like this! In any case we shall see. There are a couple milestones coming up:
Progress: Tokens, Art, and Layout I wrote art guidelines last Friday. I did mention the tokens were prototypes, so here's what I can tell you about the final tokens
Starting this week, I'll be heavy into writing art direction, parallel processing with the final editing and layout of the fourth adventure. Speaking of adventures, Curse of the Pirate King is finished with editing and layout. It's with the authors in prelim PDF form for a once-over, as we modified the structure of the great ideas contained in the book to ensure they were dealt with - wherever possible - by proactive player action (also called agency). They need to look it over (as do I, with fresh eyes) to ensure it's good enough to send out for playtest. I expect to get corrections and edits from playtesters on Citadel of Ice and maybe some Ironskull castle as well. In a day or two, when those come in, the Master and Commander and the League and the Legion backers will get updated copies of all three for feedback. Everything is now on the Table I'm not holding anything back on this one for last-minute enticements or surprise stretch goals. The substantial re-orientation of the project - successful, gauging by the response! - was "the big thing" for this one. Right now, we're at a good place, and every effort will be focused on completing what we have promised, on time or ahead of schedule. Probably on time for this one. The project has a lot of moving parts. Thanks for coming along on this Perilous Journey with me. As always, a quick tweet, response on a thread on BoardGameGeek or RPGPub or any of the others, or a nice comment in an RPG reddit or Facebook group from "not the creator" goes a long way!
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