02-14-2019, 03:15 PM | #1 |
Join Date: Jun 2010
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Iron Mountain
The new, updated version of Iron Mountain has been posted for everyone to enjoy!
http://www.sjgames.com/ogre/products...onmountain.pdf D.
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02-15-2019, 05:39 PM | #3 |
Join Date: Jun 2017
Location: Parma, OH
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Re: Iron Mountain
This is awesome! i never played the original Iron Mountain scenario back in the day, but I'm grateful to have this updated version to try now.
Thanks so much for including the counters. I may try my hand a making some from chipboard stock. If it goes well, I may do some more of the Battlefields flat counters the same way - it would sure be nice to glue/trim 5-6 counters at once, rather than every one individually on the Nightfall sheets. I didn't invest in the ODE classic counters, but I must say, looking at these makes it tempting... This "package" of scenario, specialty counters and map are something I love to see, and I hope we get more of them in the future. Last edited by sparky00; 02-15-2019 at 05:46 PM. |
02-15-2019, 05:59 PM | #4 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Iron Mountain
My regular opponent and I played the IM scenario a few times last month, using the new playmat, and minis (trucks sourced from a copy of A&A). We found that first Ogre shot needs to be lucky, and barring that, the player moving the trucks has to be very careful about not accelerating, it causes real traffic jams when things inevitably go south.
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02-15-2019, 07:08 PM | #5 | |
Join Date: Jun 2010
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Re: Iron Mountain
Quote:
D.
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Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you! Orders may be placed here. |
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02-16-2019, 02:22 PM | #6 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Iron Mountain
Quote:
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02-18-2019, 01:49 PM | #7 |
Join Date: Oct 2005
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Re: Iron Mountain
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02-18-2019, 09:41 PM | #8 |
Join Date: Jun 2012
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Re: Iron Mountain
The artwork looks great! And I appreciate the updates to the scenario rules. It's a much better match to the story and clarifies long-standing issues with the movement rules.
However, I'm still concerned about scenario balance. I've played the revised scenario twice now and (just like the prior version of the scenario) it feels like the 4 tread hits the Ogre starts with are a bigger handicap than it can overcome (90% of the time). I would strongly suggest a couple of simple adjustments to even the odds: 1. Start the game with the Ogre Player's turn. 2. Before the first turn, give the Convoy player a single 2 strength attack on the treads to represent Corporal Jacob's attack, rather than starting with an automatic 4 points of damage. |
02-19-2019, 05:56 PM | #9 | |
Join Date: Jun 2010
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Re: Iron Mountain
Quote:
D.
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Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you! Orders may be placed here. |
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02-19-2019, 06:05 PM | #10 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Iron Mountain
Quote:
That said, I like the idea of spreading out the initial damage a little bit. It gives some swing to the start of the game instead of starting with a fixed handicap.
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