02-08-2019, 10:38 AM | #131 |
Join Date: Aug 2018
Location: Aerlith
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Re: TFT Map Maker
Glad to hear it's useful! I'll see about tweaking the megahex weight when I tinker with the square megahex settings.
I've thought about adding a floodfill function. I've written those before and they are always a pain to do well, but your suggestion of a simple incremental fill is good. Basically an expanding ring from the point of click. It would probably be wise to make it so that it only fills hexes that don't already have a component at the same level. Cheers! |
02-08-2019, 10:57 AM | #132 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: TFT Map Maker
You've seen New Orleans, right? :-)
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02-08-2019, 12:21 PM | #133 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: TFT Map Maker
Add rivers to Random Map?
Quote:
If you have mountains, you might have some rivers originate from them. Also, rivers can continue off the maps.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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02-11-2019, 09:20 AM | #134 | |
Join Date: Aug 2018
Location: Aerlith
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Re: TFT Map Maker
Quote:
In order to properly support the rendering of rivers, I'm adding one more channel-type component called "wide". That way when rivers and roads overlap you can still discern both. I'll roll out the new river code soon with the other changes. Thanks again for the request! |
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02-14-2019, 02:45 AM | #135 |
Join Date: Nov 2010
Location: Arizona
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Re: TFT Map Maker
Keep in mind you can also do clever things with two rivers on opposite sides of a mountain range (assuming their heads are in relatively close proximity), such as stating that the river flows through the mountain range -- thus giving you either an underground river passage, or perhaps an entrance to an otherwise unreachable labyrinth!
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02-14-2019, 06:55 AM | #136 | |
Join Date: Aug 2018
Location: Aerlith
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Re: TFT Map Maker
Quote:
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02-14-2019, 11:27 AM | #137 | |
Join Date: Nov 2010
Location: Arizona
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Re: TFT Map Maker
Quote:
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02-14-2019, 01:06 PM | #138 |
Join Date: Aug 2018
Location: Aerlith
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Re: TFT Map Maker
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02-17-2019, 08:18 PM | #139 |
Join Date: Oct 2014
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Re: TFT Map Maker
Just came across this, and I just want to say "Thank You" for posting this map generator online. It is very useful and very cool!
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03-10-2019, 10:54 PM | #140 |
Join Date: Jan 2019
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Re: TFT Map Maker
Shadekeep, Shamat is a really impressive tool! Thank you for all of the thoughtful work that has gone into it.
I am working on a project which makes use of maps generated by Shamat, and I wonder if you would clarify one aspect of the SKMR format. How do I interpret the three values in the MHEX directive? Thank you! |
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