02-21-2019, 05:29 PM | #2 |
Join Date: May 2015
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Re: Off-handed adjustment
Laugh!
Well, One-armed Bill is going to be pretty annoyed with the GM for reducing his overall DX by 4 ever since 1980 for losing that arm. Not to mention the new Regeneration spell... I sort of wish you'd phrase such things more like "Hey, does anyone know where an off-hand penalty is mentioned for attacking with a weapon in your non-dominant hand without the Two Weapons talent?" I'm pretty sure the intent is there's probably a -4 penalty for using a non-dominant hand without that talent, but I think you're right that it doesn't mention it. My conclusion is that it's an oversight and should be mentioned somewhere, though I don't know that it is outside One-armed Bill. |
02-26-2019, 04:01 PM | #3 |
Join Date: Aug 2005
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Re: Off-handed adjustment
club /ax/mace
__________________
Helborn |
02-26-2019, 07:11 PM | #4 | |
Join Date: Aug 2018
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Re: Off-handed adjustment
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Left-Hand Weapons The left-hand dagger, or main-gauche, acts as a shield to parry 1 hit per attack, from non-missile, one-handed weapons only, from your front hexes. If you take an attack option, you can also make a separate dagger attack against the same enemy. It is rolled at -4 DX. A figure with the Two Weapons talent can fight effectively with a regular weapon in each hand. A person who does not have this talent may attempt the same feat, but his DX will be -6 for each attack, and he gets no defensive advantage. |
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02-26-2019, 08:10 PM | #5 | |
Join Date: May 2015
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Re: Off-handed adjustment
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However I think -4 to do that seems like the "right" penalty... though GURPS may be coloring my opinion. |
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02-26-2019, 08:27 PM | #6 | |
Join Date: Aug 2018
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Re: Off-handed adjustment
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If you want the differentiate between dominant and off hand use of weapons, that could add a new dimension to the game. I've been left handed my whole life and it does have problems and my understanding is that right handers find us difficult to deal with in sports and other activities. It gives people fits. Last edited by warhorse11h; 02-26-2019 at 08:36 PM. |
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02-26-2019, 08:57 PM | #7 |
Join Date: May 2015
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Re: Off-handed adjustment
I can see reading it that way, but for the many people who aren't very ambidextrous at all, it's not nearly as easy to do things with their off hand as with their dominant hand. Hence the -4 DX penalty to do so in GURPS. And, it seems to me, why One Armed Bill lost 4 DX when he lost one of his arms (presumably, his dominant one).
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02-26-2019, 09:08 PM | #8 | |
Join Date: Aug 2018
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Re: Off-handed adjustment
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02-26-2019, 09:15 PM | #9 |
Join Date: Aug 2018
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Re: Off-handed adjustment
If one wanted to, one could add the trait of dominant and off hand to the character generation phase. One of the optional traits could be handedness
2-5 left handed, 6-10 right handed and 11-12 ambidextrous. Could cause some tactical adjustments, for example, a right handed fighter with a shield is more vulnerable to a left handed fighter, his shield is out of place, if you will. The left handed fighter would have the same disadvantage, but he will have had more practice dealing with right handers than the other way around. Just a thought. But, I'll let someone else worry about the mechanics of that. |
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