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Old 12-01-2018, 08:06 AM   #21
roguebfl
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Default Re: [Basic] Advantage of the Week (#48): Enhanced Move

For someone with Basic Speed of 5 and Flight hence a Base move (Air) 10

Air Move 10 (~20 mph)
Enhanced move (Air) 1 = 20 yd/s (~41 mph)
Enhanced move (Air) 2 = 40 yd/s (~82 mph)
Enhanced move (Air) 3 = 80 yd/s (~164 mph)
Enhanced move (Air) 4 = 160 yd/s (~327 mph)
Enhanced move (Air) 5 = 320 yd/s (~655 mph) [Transonic]
Enhanced move (Air) 5.5 = 480 yd/s (~982 mph) [Supersonic]
Enhanced move (Air) 6 = 640 yd/s (~1,309 mph) [Supersonic]
Enhanced move (Air) 6.5 = 960 yd/s (~1,964 mph) [Supersonic]
Enhanced move (Air) 7 = 1,280 yd/s (~2,618 mph) [Supersonic]
Enhanced move (Air) 7.5 = 1,920 yd/s (~3,927 mph) [Hypersonic]
Enhanced move (Air) 8 = 2,560 yd/s (~5,236 mph) [Hypersonic]
Enhanced move (Air) 8.5 = 3,840 yd/s (~7,855 mph) [High-Hypersonic]
Enhanced move (Air) 9 = 5,120 yd/s (~10,473 mph) [High-Hypersonic]
Enhanced move (Air) 9.5 = 7,680 yd/s (~15,709 mph) [High-Hypersonic]
Enhanced move (Air) 10 = 10,240 yd/s (~20,945 mph) [Reentry speeds]
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Old 12-01-2018, 02:26 PM   #22
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Default Re: [Basic] Advantage of the Week (#48): Enhanced Move

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Originally Posted by Flyndaran View Post
So many real animals just plain leave human sprinters in the dust.
Haven't prefossil human footprints been found that were estimated at 28 mph? In mud. That'd be Move 14. And physiologists think that the human body might be capable of up to 35 mph...

Still, humans excel at endurance hunting, not sprinting. We walk our prey into the ground.

Last edited by acrosome; 12-01-2018 at 03:10 PM.
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Old 12-01-2018, 03:00 PM   #23
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Default Re: [Basic] Advantage of the Week (#48): Enhanced Move

I think the first one is really just one or a few individual's interpretation of a single set of footprints. It's just not plausible for some parasite riddled untrained, poorly nourished, stone age person to out-sprint Usain Bolt over uneven muddy ground.

The second article is about what's technically possible for our form, not what human tissues could realistically do.

Remember it takes about 4 times the power to run 2 times as fast given the same weight.

There are some imperfections in Bolt's physique for optimal speed, so I don't think he's at the human maximum. But I don't think he's that far off.

His average speed for the 100 meter was under 24 mph, and instantaneous max was under 28 for very short period optimal conditions. 35 is not just 7 mph faster. It would require him to produce over 50% more power without gaining a single ounce.
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Old 12-05-2018, 12:52 AM   #24
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Default Re: [Basic] Advantage of the Week (#48): Enhanced Move

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Originally Posted by Flyndaran View Post
Those rules still don't fit for most real world animals. Large fast not super agile ones like horses, sure, but not most others that I've watched on television.
They don't take 30-50 feet distance to change directions.
Let's look at a fast moving character, with Move 5 and Enhanced Move 3. They can move at up to 40 yards/turn, and take 8 turns to reach full speed. They are also fairly clumsy as fast movers go, due to their low Move. Even they can turn 60 degrees every 8 yards at full speed. Also, most animals lose speed very quickly when doing a lot of turning (and many minor turns, etc. during a chase would count as dodging and attacks into adjacent hexes, not actual movement), and then accelerate back to high speed.

If more agility is really required, obviously the character would buy more Base Move and less Enhanced Move, at a correspondingly higher price.
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Old 12-05-2018, 02:50 AM   #25
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Default Re: [Basic] Advantage of the Week (#48): Enhanced Move

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Originally Posted by coronatiger View Post
As a point of interest, a character with Basic Move 5 would need
  • 6.5 levels of Enhanced Move to break the sound barrier
  • 26 levels of Enhanced Move to outrun his own image (of course things start getting relatively weird around 22 levels)
Any doubling multiplier get silly pretty quickly. I forgot how many enhanced jumps you need to jump into orbit.

Of course the power can get you the sound barrier but apart from forcing air into your lungs at that speed as well as not being able to keep your eyes open may be a problem. The friction the force would most likely tear your face off.

Next step is to protect the runner from all this force. But it is easier to limit it to 4 levels, which should also apply to any other doubling multipliers.

Of course any character can get some enhanced move from: bikes, roller skates, and skate boards.
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