08-26-2016, 01:27 PM | #21 |
Join Date: Nov 2011
Location: Seattle, WA
|
Re: Rapid Fire bonus and Rcl
The only way to really solve this issue is to have rapid fire attacks divided into 2 rolls: the first roll for the first shot gets no RoF bonus, but gets all the aiming bonuses you can come up with and the second roll more or less works how we have it now, except I would halve or eliminate whatever Aiming bonuses you were getting on the first shot.
Alternately, I suppose you don't even need to roll the dice twice. You can just calculate your "first shot" and "burst" MoSes separately.
__________________
-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
Tags |
guns, high-tech |
Thread Tools | |
Display Modes | |
|
|