Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-26-2016, 01:27 PM   #21
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: Rapid Fire bonus and Rcl

The only way to really solve this issue is to have rapid fire attacks divided into 2 rolls: the first roll for the first shot gets no RoF bonus, but gets all the aiming bonuses you can come up with and the second roll more or less works how we have it now, except I would halve or eliminate whatever Aiming bonuses you were getting on the first shot.

Alternately, I suppose you don't even need to roll the dice twice. You can just calculate your "first shot" and "burst" MoSes separately.
__________________
-apoc527
My Campaigns

Currently Playing: GURPS Banestorm: The Symmetry of Darkness

Inactive:
Star*Drive: 2525-Hunting for Fun and Profit
My THS Campaign-In the Shadows of Venus
Yrth--The Legend Begins
The XCOM Apocalypse
apoc527 is offline   Reply With Quote
 

Tags
guns, high-tech

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:27 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.