11-30-2008, 03:24 PM | #11 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Query: The Draw Power Spell and "Infinite Worlds"
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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11-30-2008, 03:42 PM | #12 | |
Join Date: May 2007
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Re: Query: The Draw Power Spell and "Infinite Worlds"
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However: The book says that the source must be in a form usable by a machine, and specifies that "a water wheel would be a viable source, but a waterfall would not be". I think this may be an example of Magic not thinking things through, though, given that a waterfall can power a machine (namely, a water wheel). I would probably rule, were I GMing, that since the energy of which we speak was designed to provide energy (unlike a waterfall) , it can be tapped by the spell.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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11-30-2008, 04:59 PM | #13 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Query: The Draw Power Spell and "Infinite Worlds"
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11-30-2008, 05:23 PM | #14 | |
Join Date: Aug 2004
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Re: Query: The Draw Power Spell and "Infinite Worlds"
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11-30-2008, 06:16 PM | #15 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Query: The Draw Power Spell and "Infinite Worlds"
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11-30-2008, 07:02 PM | #16 | |
Join Date: Aug 2004
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Re: Query: The Draw Power Spell and "Infinite Worlds"
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It's not clear that the intention of the maximum power clause is to make the mage take injury if he taps an overly energetic power source... my impression was that it was supposed to be a safe threshold, which a mage could exceed (in a time of need) at the cost of FP damage and the risk of heart attack. |
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11-30-2008, 07:06 PM | #17 | |
Join Date: Aug 2007
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Re: Query: The Draw Power Spell and "Infinite Worlds"
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A water wheel that raised water would be a machine and you could tap the machine that powered it (even if it was another water wheel). There was a hole in the 3e description about tapping some natural sources that I used but the 4e description s quite clear. You can tap the outlet but not the transmission line. You can tap the waterwheel even if the axle isn't connected to anything but not the waterfall itself.
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Fred Brackin |
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11-30-2008, 08:13 PM | #18 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Query: The Draw Power Spell and "Infinite Worlds"
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Which suggests an interesting idea for a new spell: Phantom Outlet. Creates an outlet from a power source than an appropriate machine can tap, or it can be used to cast Draw Power on safely. Conduct Power would be a prereq, obviously. |
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11-30-2008, 08:39 PM | #19 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: Query: The Draw Power Spell and "Infinite Worlds"
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In answer to the original question, I'd say, a receiver is needed. Although there are no real details given as far as how the technology works, I get the impression that broadcast power effectively turns the world into a gigantic "river" of energy that can be tapped with appropriate converters. In effect, the receiver is the "water wheel," turning "wild" energy back into useful energy. Now, of course, how big a receiver are we talking about? Again, no details are provided. Perhaps it would be easiest to suggest the receiver is the same size as a power cell would be. The machines of Gernsback need "batteries," but these batteries NEVER run out. Yes, I'm making this up as I go along. For the megawatts needed to employ Draw Power...you might need a pretty big receiver. And you want it to be mobile. Maybe something you can wear and walk around in. Wait! I've got it! What you need is...a receiver-equipped mecha. :) Mark |
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11-30-2008, 08:57 PM | #20 | |
Join Date: Aug 2004
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Re: Query: The Draw Power Spell and "Infinite Worlds"
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draw power, infinite worlds |
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