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Old 11-04-2017, 08:12 PM   #81
Humabout
 
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Default Re: Power-Ups for RPM?

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Originally Posted by Shostak View Post
What might a reasonable cost for an advantage--let's call it Mana Conductor--that allows one to gather twice the normal energy from each gathering roll?

Compartmentalized Mind would allow two gatherings per turn, each with their own separate rolls and thus chances for quirks and botches, so, at first glance, one might think Mana Conductor should cost more than Compartmentalized Mind. But Compartmentalized Mind is not so limited in what it can be used for than Mana Conductor is. This suggests that Mana Conductor might reasonably cost less. And yet, it would be a mighty advantage to possess.
I might consider it Compartmentalized Mind (Path Skills Only, -60%) [20]
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Old 11-04-2017, 08:30 PM   #82
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Default Re: Power-Ups for RPM?

Well, the main purpose of skills is to gather energy. So each level of Mana Conductor basically doubles your effective skill. Hmmm, Maybe not quite, but its in there. No idea how I would price such. Or how it would interact with quick and dirty charms for that matter
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Old 11-04-2017, 08:43 PM   #83
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Default Re: Power-Ups for RPM?

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Well, the main purpose of skills is to gather energy. So each level of Mana Conductor basically doubles your effective skill.
No, it would only effectively double the margin of success for gathering rolls. Let's say a wizard has a path skill of 15 and rolls a 10. 5 energy would normally be gathered, but, with Mana Conduit, the yield would be 10 energy. This would be like having a skill of 20, not 30 (double 15) and rolling 10.
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Old 11-04-2017, 08:48 PM   #84
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Default Re: Power-Ups for RPM?

Hmmm, so 15 to 20
20 to 30
12 to 14
30 to 50

So it isnt super constant, but less than double definitely
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Old 11-04-2017, 09:17 PM   #85
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Default Re: Power-Ups for RPM?

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What might a reasonable cost for an advantage--let's call it Mana Conductor--that allows one to gather twice the normal energy from each gathering roll?
Very expensive. Mana Enhancer for RPM (Alternative Ritual Path Magic, p. 11 of Pyramid #3/66: The Laws of Magic) is 20 points per +1 to gathering rolls. At an effective Path skill of 10, you only need one level of it to double your average margin — at 20, you need ten levels.

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Originally Posted by Shostak View Post
Compartmentalized Mind would allow two gatherings per turn, each with their own separate rolls and thus chances for quirks and botches[…]
This, on the other hand, isn't a terrible idea, especially if the concept is “I gather faster.

Mana Conductor [25] could be built out of:
  • Compartmentalized Mind 1 (Accessibility, only to gather energy, -20%; Limited, Magic, -10%; Mentalism, -10%; No Mental Separation, -20%) [23]
  • Quick and Focused 1 [1]
  • Special Exercises (Compartmentalized Mind for gathering energy) [1]

With Mana Conductor, each turn you are casting a spell you make two energy gathering rolls, each accumulating penalties separately, as if you were two casters working together, but without any penalties for multiple participants. This does increase the chance of quirks and botches, but only slightly thanks to the general increase in your safe energy limits. It does not grant any of the other benefits of Compartmentalized Mind.
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Old 11-04-2017, 09:35 PM   #86
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Default Re: Power-Ups for RPM?

PK here specifically notes that the '-1 per 3' is per Caster, not per Mind, so Compartmentalized Mind is going to let you gather the same amount of energy faster (more gathering rolls quicker), but won't let you get around the -1 per 3 to crank out more total energy

Here is the post

http://forums.sjgames.com/showpost.p...2&postcount=28
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Old 11-05-2017, 12:53 AM   #87
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Default Re: Power-Ups for RPM?

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Originally Posted by Celti View Post
Very expensive. Mana Enhancer for RPM (Alternative Ritual Path Magic, p. 11 of Pyramid #3/66: The Laws of Magic) is 20 points per +1 to gathering rolls.
Wow... that is less valuable than just buying IQ.
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Old 11-05-2017, 06:10 AM   #88
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Default Re: Power-Ups for RPM?

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Originally Posted by Celti View Post
With Mana Conductor, each turn you are casting a spell you make two energy gathering rolls, each accumulating penalties separately, as if you were two casters working together, but without any penalties for multiple participants. This does increase the chance of quirks and botches, but only slightly thanks to the general increase in your safe energy limits. It does not grant any of the other benefits of Compartmentalized Mind.
Thanks for this build. However, the desired advantage would not be just a version of Compartmentalized Mind, which, as you note, while allowing two gatherings, would require separate rolls for each. The concept of Mana Conductor would simply be that the MOS of gathering rolls would be doubled for the purpose of determining the energy yield.
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Old 11-05-2017, 07:59 AM   #89
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Default Re: Power-Ups for RPM?

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Originally Posted by Shostak View Post
Thanks for this build. However, the desired advantage would not be just a version of Compartmentalized Mind, which, as you note, while allowing two gatherings, would require separate rolls for each. The concept of Mana Conductor would simply be that the MOS of gathering rolls would be doubled for the purpose of determining the energy yield.
Add Cosmic: No Die Roll Required.
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Old 11-05-2017, 09:09 PM   #90
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Default Re: Power-Ups for RPM?

Could this potentially be handled with an affliction boosting your own IQ (only for gathered energty0 for a fraction of a second (reduced time -6), linked to your magery, with the MoS based modifier on it?

It means putting a +10% modifier on magery and this ability.
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